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The Game Business Show

Hosted by Christopher Dring
The Game Business Show
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  • Sam Lake: "I had to take six months off after Alan Wake 2"
    In the latest episode of The Game Business Show, we speak to Remedy's Creative Director Sam Lake on his experience creating Alan Wake 2, his lifetime achievement award from GDC, coffee, working with Annapurna Pictures and, erm, Moomins This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
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    37:29
  • The number of video game articles dropped by over 100,000 in Q1
    This week on The Game Business Show, we take a look at the drop in video game articles, we discuss the Oblivion remaster launch, and Jackbox Games reacts to Netflix entering its world of party games. Our guest hosts this week are former IGN, Gamer Network and ReedPop media experts Jon Hicks and Kat Bailey This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
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    53:34
  • Kingdom Come: Deliverance 2 director hopes “AI revolution” will allow him to make games faster
    We chat to Warhouse co-founder Daniel Vávra, who is also director and lead writer on the smash hit RPG Kingdom Come: Deliverance 2, about the challenges of making AAA games in today's games industry, the role of video game reviews, the importance of relatable stories, the growth of the team and what comes next for the studio This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
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    26:27
  • The video game industry is not ready to lose boxed games
    In this episode of The Game Business Show, we delve into the physical games market and why it remains vital even in 2025. We also cover tax breaks in Canada, the current mayhem caused by US tariffs and share our impressions on Nintendo Switch 2. The show is co-hosted by The Logic’s Brendan Sinclair, who is the former managing editor of GamesIndustry.biz. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
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    53:24
  • "We’ve never had a better moment to adapt your game to film or TV"
    We meet with the producers behind the Sonic movie and the Tomb Raider TV show to discuss the Minecraft movie, and the risks of adapting video games to the big and small screen This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com
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À propos de The Game Business Show

Christopher Dring hosts interviews, in-depth analysis and special features on what's truly going on in the video games industry. www.thegamebusiness.com
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