151 épisodes
The Legend of Zelda: Ocarina of Time and GTA 6: The video game industry’s Barbenheimer moment
10/09/2026 | 42 minThis week, Chris looks at the potential of The Legend of Zelda: Ocarina of Time in the month GTA 6 launches, Ubisoft talks about its Player Council, Geoff launches a foundation, and Kojima gets closer to Xbox.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe- We speak with Maverick Games bosses Harinder Sangha and Mike Brown about being dropped by Amazon, the "offensive" offers it received from other publishers, the state of the racing genre, taking on Forza, and its dream of becoming the greatest game developer in the world. It’s a good one!
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe - In today's edition, Chris shares the latest data from the GTA 6 Netflix reveal, including its impact on PS5 and Xbox Series S and X.
Transcription by ESO. Translation byMeanwhile, Newzoo consultant Ronan Patrick comes on to discuss GTA 6, the fate of consoles, the rise of sequels, friendslop and more.
Plus the latest stats from Gamescom!
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe CD Projekt Red: If you want a cost-driven development, you cannot make The Witcher 4
01/09/2026 | 38 minWe speak to CD Projekt Red joint CEO Michal Nowakowski about the switch to making multiple games, returning to The Witcher 3, why it released Cyberpunk 2077 too early, the fate of video game consoles, TV adaptations, The Witcher 4 and a whole lot more.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe- It’s our bumper Gamescom edition of The Game Business Show.
In this edition, Patrice Désilets, the creator of Assassin’s Creed, speaks to us from Gamescom about the newly launched 1666: Amsterdam. He talks returning to Ancestors, and the reality that he may only have a few games left to make.
We also chat with Raccoon Logic, specifically game veterans Alex Hutchinson (also a former Assassin’s Creed creative director) and Reid Schneider. We talk about their new hockey game Breakaway Hockey League, which was here in Cologne, and why they’ve had to abandon the old ways and embrace a new world.
Finally, we offer a sneak peek at next week’s big interview featuring CD Projekt joint-CEO Michał Nowakowski.
Oh, and we’ve all the big news from Gamescom.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
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Christopher Dring hosts interviews, in-depth analysis and special features on what's truly going on in the video games industry. www.thegamebusiness.com
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