Breaking Into VFX: From Student to Emmy Nominee with Charlie Lehmer
In this episode, CG Spectrum’s Chief Creative Officer Jeremy Chinn interviews Emmy-nominated VFX Supervisor and CG Spectrum alum Charlie Lehmer. Charlie shares his inspiring journey from aspiring filmmaker to a VFX career working on major projects like All the Light We Cannot See, Avengers: Endgame, and Deadpool & Wolverine.Discover how Charlie’s unrelenting commitment set him apart—whether it was flying across the country to demonstrate his commitment to a gig, learning advanced tools like Nuke and Maya while working full-time, or simply making the best sandwiches to show his dedication to craft. He reflects on the challenges and rewards of his career, the critical role of mentorship, and his advice for aspiring VFX professionals looking to break into the industry. Charlie reflects on his early days, crediting CG Spectrum’s flexible, mentor-led training in 3D Modeling and Nuke VFX for helping him bridge the gap between production and post-production, and allowing him to stand out in the industry. Through hard work, perseverance, and a deep love for the craft, Charlie rose from entry-level roles to becoming a lead VFX supervisor. With his success story, he wants to encourage more professionals to explore specialized learning as a tool for career growth.This episode is packed with practical tips and inspiration for aspiring VFX artists and film professionals looking to carve their path in a competitive field. Don't miss it! Hosted on Acast. See acast.com/privacy for more information.
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37:49
Working as a Freelancer Animator with Rick and Morty's Hubert Lapointe
Find Hubert: https://www.bonjam.ca/Learn 2D Animation: https://www.cgspectrum.com/career-pathways/2d-animatorMaxine speaks with Hubert Lapointe, Online Educator/Creative Director and Founder at Bon Jam Animation, about how to work as a freelance animator, including how to determine your rate, whether to charge hourly or daily, and marketing yourself on social media. Plus, Hubert gives some great tips on how to succeed in e-learning. This episode is chock-full of actionable tips and is not to be missed, especially for those who are considering starting to work as a freelancer!Hubert Lapointe is an online educator, Creative Director and Founder at Bon Jam Animation and mentor of 2D Animation at CG Spectrum. His experience ranges from Toonboom software instructor to animation supervisor, to director and finally studio founder at Bon Jam Animation. He has worked at studios like Oasis Animation, Bardel Entertainment, Shed, and Happy Camper Media and has credits on shows like Rick and Morty, The Ollie and Moon Show for Netflix, and primetime children TV series Jon Le Bon.🔗 Episode notes: https://www.cgspectrum.com/podcast/freelance-animation-hubert-lapointe00:00 Intro01:24 Hubert’s background, starting as an animator in Quebec03:26 Failing the animation test, Hubert’s first job05:10 Getting into the industry through side roles, finding your path9:20 Becoming an Animation director13:50 Benefits of freelancing versus working in a studio18:34 Getting started as a freelancer and online exposure24:02 How to make content more interesting for social media30:10 Producing consistently and creating engagement36:09 Knowing the audience for your demo reel42:30 Qualities Hubert looks for when hiring juniors48:00 How to set your rate and other practical tips53:16 Hourly versus daily rates55:45 Starting at a discounted rate59:15 Negotiating your rate1:05:10 Tips for e-Learning1:10:40 Where to find HubertConnect on:📍 https://www.instagram.com/cgspectrum📍 https://www.linkedin.com/cgspectrum📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School📍 https://www.twitter.com/cgspectrumHubert:📍 https://www.bonjam.ca/📍 https://www.linkedin.com/in/hubert-lapointe/📍 https://www.imdb.com/name/nm8153335/📍 https://www.instagram.com/bonjam.ca/📍 https://www.instagram.com/bleu_ecarlate/ Hosted on Acast. See acast.com/privacy for more information.
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1:11:48
From Compositing to Virtual Production in Real-time 3D with Azra Alkan
Find Azra: https://www.azralkan.com/Learn Real-time 3D: https://www.cgspectrum.com/career-pathways/virtual-productionMaxine speaks with Azra Alkan, Compositing Supervisor and Real-Time Look Development Artist, about how to determine your worth as an artist in film and games. Hear about Azra’s career journey, from moving to the United States from Turkey to study computer programming, getting into compositing supervision and then real-time 3D virtual production. Azra breaks down why authentic networking is so valuable and how important it has been in her profession, including landing the highly competitive Epic Games Unreal Engine Fellowship in 2019. Plus, practical tips like how to research to create opportunities for yourself!Azra Alkan is an Unreal Engine Artist, Visual Effects Compositor, and Filmmaker. She has been predominantly using traditional tools such as Nuke, Maya, and Houdini to work in the film industry for over 10 years. After being selected for Epic Games’ Unreal Engine Fellowship in 2019, Azra has been trying to unlock new ways that bring power to the traditional VFX pipeline with the addition of real-time tools. 🔗 Episode notes: https://www.cgspectrum.com/podcast/real-time-3d-look-dev-artist-azra-alkan00:00 Intro01:14 Azra’s background, growing up in Turkey04:58 Studying computer programming 07:48 Getting a sign, moving to the States, and starting film studies11:54 The value of going to school vs. self-guided learning14:32 If it’s not the right job for you, there is something else19:55 How to overcome the challenge of not working in a studio 22:30 How to network authentically26:35 Moving from compositing supervisor to virtual production in real-time 3D 31:32 Epic Games Unreal fellowship36:18 Advancing by combining skills and talents 42:29 Knowing your boundaries47:30 Prioritizing your health and keeping perspective52:08 Making a liveable wage55:55 How to give helpful critique and feedback 59:44 Listener questions: staying current with software, creative applications for software1:07:10 Where to find AzraConnect on:📍 https://www.instagram.com/cgspectrum📍 https://www.linkedin.com/cgspectrum📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School📍 https://www.twitter.com/cgspectrumAzra:📍 https://www.azralkan.com/📍 https://www.linkedin.com/in/azralkan/📍 https://www.imdb.com/name/nm6784875/ Hosted on Acast. See acast.com/privacy for more information.
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1:08:33
How to Create a Realistic 3D Character Portrait with Ian Spriggs
Find Ian: www.ianspriggs.comLearn 3D Modeling: https://www.cgspectrum.com/career-pathways/3d-modelingDigital Portrait Artist Ian Spriggs catches up with Maxine to unpack the creative process behind his mind-blowing realistic 3D character portraitures. Learn how Ian approaches creating his digital portraits, including how he chooses subjects, tricks for lighting and workflow, and the importance of practicing your craft. Ian also discusses the difference between hyperrealism and photorealism, how digital portraiture compares to traditional painting, and finding inspiration in art history.Ian Spriggs is a digital portrait artist creating believable digital humans. He has also worked as a lead character 3D modeler with credits including Bloodshot, Mulan, The Mandolorian (Chapter 1), Spiderman: Far From Home, and John Wick 3. He's been creating digital art in the industry for over 16 years, working at studios such as OatsStudios, ImageEngine, ILM, Mr X, and is currently at Unity Labs.🔗 Episode notes: https://www.cgspectrum.com/podcast/create-3d-character-portrait-ian-spriggs00:00 Intro01:15 Ian’s 3D Portraiture03:38 Finding passion through a self-portrait05:37 Ian’s background in VFX07:57 Working at ILM and Oats10:10 Working in small versus large studios12:01 How Ian selects portrait subjects16:11 How digital portraiture compares to traditional painting20:33 Ian’s art shown in galleries23:06 Ian’s process for portraiture 26:08 Hyperrealism vs. photorealism29:36 Ian’s portrait of Kim Jung Gi31:28 Feedback and attention to detail35:35 Leonardo da Vinci portrait38:24 Personal work versus professional work42:03 Finding inspiration in art history43:50 Lighting models45:50 Tricks Ian has picked up from the industry47:35 Following your passion and practicing50:02 How many hours Ian spends working 53:20 Listener questions: recommendations for realistic sculpting, preferred workflows55:50 Where to find IanConnect on:📍 https://www.instagram.com/cgspectrum📍 https://www.linkedin.com/cgspectrum📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School📍 https://www.twitter.com/cgspectrumIan:📍 https://www.ianspriggs.com📍 https://www.instagram.com/ianspriggs📍 https://twitter.com/spriggsian Hosted on Acast. See acast.com/privacy for more information.
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57:33
From the Rugby Field to Environment Art with Respawn’s Alex Beddows
Find Alex: https://beddowsdesign.carrd.co/Learn Environment Art: https://www.cgspectrum.com/career-pathways/environment-artistJustin interviews Alex Beddows, a Senior Environment Artist at Respawn Entertainment, about how to get ahead in the industry and his pragmatic perspective on career advancement. Alex shares how personal projects like his podcast 'Game Dev Discussion' helped him to network and land jobs, and how his background in sports (rugby) has been a pivotal asset for building leadership in the studio. He shares practical tips about how to research for a position you want and determining the scope of a project, and answers listener questions about inspiration, mental bandwidth, and preferred software for environment art.Alex is an environment artist with nearly 10 years of experience in varying sectors of the game industry, from mobile to AAA, on titles including Returnal, Scavengers, and Godfall. He also worked at ArtStation as a consultant. Alex currently resides at Respawn Entertainment as a Senior Environment Artist. As well as being an artist, Alex hosts the ‘Game Dev Discussion’ podcast dedicated to the games industry, where he speaks with people from all aspects of games with a strong focus on environment art. 🔗 Episode notes: https://www.cgspectrum.com/podcast/environment-art-repawn-entertainment-alex-beddows00:00 Intro01:12 Alex’s Background from rugby to game art03:25 Starting the GDD podcast06:29 How sports helped Alex in the games industry09:15 Communication and delivering bad news in a positive way11:54 Progressing with soft skills rather than hard skills16:28 Doing the research19:35 Alex’s pragmatic approach to his career23:45 How knowing what you don’t want to do helps you figure out what you do want to do26:30 How far is far enough?32:39 Scoping your project and maintaining momentum36:23 The easy way to make a checklist for your portfolio38:30 Getting inspired through photography43:30 Making steps toward Art Direction48:00 Listener questions: inspiration, mental bandwidth, preferred softwares for environment art57:45 Where to find AlexConnect on:📍 https://www.instagram.com/cgspectrum📍 https://www.linkedin.com/cgspectrum📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School📍 https://www.twitter.com/cgspectrumAlex:📍 https://beddowsdesign.carrd.co/📍 https://www.artstation.com/alexbeddows📍 https://www.dinustyempire.com/podcast📍 https://www.instagram.com/beddows.design/📍 https://www.linkedin.com/in/alex-beddows-2a827585/📍 https://twitter.com/BeddowsDesign Hosted on Acast. See acast.com/privacy for more information.
CG Spectrum's career-focused podcast features conversations with senior-level creatives and emerging talent in film and games. The CG Spectrum podcast is hosted by Maxine Schnepf, CG Spectrum’s Career Development Manager. Learn about different jobs, what it’s like to work at some of the biggest studios, go behind the scenes on your favorite films and games, and get career advice from the experts! We're dropping new episodes every other Wednesday. Subscribe now to get new episodes delivered straight to you. Hosted on Acast. See acast.com/privacy for more information.