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TypeScript.fm - The Friendly Show for TypeScript Developers

Kamran Ayub and Erik Onarheim
TypeScript.fm - The Friendly Show for TypeScript Developers
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  • TypeScript.fm - The Friendly Show for TypeScript Developers

    Bun.WebView, Cursor's Big Bet, and Whether Mythos Just Spells Marketing | News | Ep 63

    16/04/2026 | 1 h 12 min
    News for the week of April 6, 2026: latest Bun release adds automated headless browser automation, whether Anthropic is using fear-based marketing, and major releases from Storybook and Docusaurus. From the community: why nominal typing deserves to be first-class, what to do about OSS vulnerabilities, and lessons from building a Rust runtime for TS.
    Sponsored by Excalibur.js
    Excalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.
    Homepage and Docs: https://excaliburjs.com
    Make Your First Game in 10 Minutes
    Join the Discord: https://discord.gg/9UemP985Uy

    Chapters

    (00:00) - Welcome to the Show

    (04:41) - News: Bun 1.3.12 Introduces WebView and Markdown Renderer

    (06:52) - News: Does Claude Mythos Spell Doom or Is It Just Marketing?

    (10:06) - News: Cursor 3 is Betting That the IDE Will Be Dead

    (15:20) - News: Ember.js is Using Vite by Default Now

    (15:52) - News: SvelteKit, Now with TS 6 Support

    (16:02) - News: VoidZero Experiments with Making Angular Compiler Faster

    (18:05) - News: Docusaurus 3.10 Prepares for v4 Release

    (20:12) - News: Storybook 10.3, React MCP and Type-safe CSF Factories

    (21:03) - Library Watch: better-translate, Type-safe Internationalization

    (22:25) - Library Watch: tiny-tts, Offline CPU Text-to-Speech in Node.js

    (24:06) - Library Watch: Pagyra, HTML to PDF in TypeScript

    (25:35) - Library Watch: PayKit, a TypeScript Billing Framework

    (26:54) - Library Watch: tsnapi, Snapshot Your TS Library Surface

    (27:43) - Highlight: What's New in JavaScript 2026 by Frontend Masters

    (28:51) - Highlight: Parse, Don't Validate -- In A Language That Doesn't Want You To by Cekrem

    (33:16) - Highlight: Building a Rust Runtime for TypeScript by Encore

    (35:55) - Highlight: Weak Map Memory Leak Trap by Peter Kroner

    (37:57) - Highlight: TypeScript 6 and CSS Side Effect Imports by Schalk Neethling

    (40:30) - Highlight: Integrating TS Go and the Effect LSP

    (41:44) - Highlight: Moving Railway's Frontend Off Next.js

    (43:24) - Highlight: Prisma Next Makes MongoDB Type-safe

    (44:21) - Highlight: Just Keep Vulnerabilities Open by James Sumners

    (48:46) - Bleet of the Week

    (51:18) - Cool Video: Real-time Sand Simulation... in SQL

    (52:16) - Cool Video: Building a Programming Language from Scratch Using TypeScript

    (53:03) - Cool Language: Xena, Inspired by TypeScript

    (55:18) - Cool Read: Building a CLI for All of Cloudflare

    (57:21) - Cool Read: Cloudflare Sandboxes are Now GA

    (58:01) - The Minnesota Long Goodbye

    News
    Bun 1.3.12
    Claude Mythos Preview
    Anthropic's Red Team blog post goes into detail
    Claude Mythos is Actually Scary 
    You Actually Do Need to Understand Mythos
    The New Stack: Cursor's $2 billion bet: The IDE is now a fallback, not the default
    Ember.js is using vite by default 
    SvelteKit 2.56.0 has TS 6.0 support
    VoidZero: How we made the Angular Compiler faster using AI 
    Docusaurus 3.10
    Storybook 10.3 
    Library Watch
    better-translate: Type-safe i8n for any TypeScript project
    tiny-tts: Zero-dependency CPU-only text-to-speech with ONNX model
    pagrya-js: HTML-to-PDF in pure TypeScript 
    PayKit: TypeScript billing framework
    tsnapi: Snapshot testing utility for the public API for library maintainers
    From the Community
    Frontend Masters: What To Know in JavaScript (2026 Edition)
    Cekrem: Parse, Don't Validate — In a Language That Doesn't Want You T
    Encore: What We Learned Building a Rust Runtime for TypeScript 
    Peter Kroner: The WeakMap Subtype Memory Leak Trap 
    Schalk Neethling: TypeScript 6.0 and CSS Side-Effect Imports
    Effect.js: TypeScript-Go with Effect LSP
    Railway: Moving Railway's Frontend Off Next.js
    Prisma Next: MongoDB Without Compromise
    James Sumners: Open Source & Security
    Bleet of the Week: types *are* the job
    Cool Links
    Video: I Made Real-Time Sand Simulation in SQL 
    Video: Can I build my own programming language from scratch? w/ TypeScript
    Language: https://github.com/elematic/zena 
    Read: Building a CLI for all of Cloudflare 
    Read: Sandboxes are GA
    Read: Managers and Executives Disagree on AI—and It’s Costing Companies 
    Read: White-collar workers are quietly rebelling against AI as 80% outright refuse adoption mandates
    Music
    Seahorse Dreams by Kubbi (
  • TypeScript.fm - The Friendly Show for TypeScript Developers

    Designing an Ideal Linting Developer Experience with Flint | Josh Goldberg | Ep 62B

    09/04/2026 | 57 min
    In this episode with Josh Goldberg, maintainer of TypeScript ESLint, we dive into his latest research project, Flint. The goal of Flint is to test different hypothesis on how to architect a modern, hybrid-native JavaScript and TypeScript linter. What happens when every rule can be type-aware? Can you write lint rules in TypeScript and run them with near-native performance? How can error messages be more helpful for humans and agents alike? How can the configuration and plugin system be re-designed so it's less magical and has more type safety? These are the kinds of questions the Flint team is exploring and we talk with Josh about how things are progressing and where Flint's future is headed.
    Josh's Links
    Flint.fyi
    JoshuaKGoldberg.com
    Flint Discord
    Josh on BlueSky
    Josh on Fosstodon
    Josh on GitHub
    Chapters

    (00:00) - Introducing Josh Goldberg

    (01:43) - Introduction to Flint: A Modern, Hybrid Native Linter

    (03:44) - What Problems is Flint Trying to Solve?

    (05:26) - What's a Hybrid Linter?

    (07:55) - How Does Flint Handle Type-aware Rules?

    (10:45) - How Does Flint Improve Configuration DX?

    (17:13) - How Does Flint Handle Error Messages?

    (20:11) - What is Flint's Take on Errors vs. Warnings?

    (23:17) - How is Flint Approaching Documentation?

    (26:09) - Are There Differences in Dev Mode vs. CI Mode?

    (28:29) - Does Flint Do Anything Special with Formatting?

    (30:39) - Can Flint Fix Lint Issues?

    (32:21) - Are There Advantages to Being TypeScript-first?

    (33:55) - Separating Rules into Stylistic vs. Logical

    (36:36) - Organizing and Categorizing Lint Rules to Improve DX

    (38:17) - How to Get Involved with Flint

    (40:00) - Flint's Roadmap for 2026 and Beyond

    (43:28) - Where to Follow Josh's Work

    (44:20) - The Minnesota Long Goodbye???

    Sponsored by Excalibur.js
    Excalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.com
    Make Your First Game in 10 Minutes
    Join the Discord: https://discord.gg/9UemP985Uy
    Music
    Seahorse Dreams by Kubbi (Spotify)
  • TypeScript.fm - The Friendly Show for TypeScript Developers

    Spearphishing OSS Maintainers, EmDash is a Wordpress Replacement, and ECMA Fools Day | News | Ep 62

    07/04/2026 | 59 min
    News for the week of March 30, 2026: fun with UUIDs, Cloudflare gunning for Wordpress, and how OSS maintainers can defend against spearphishing attacks. From the community: a very Solid 6 hours, compiling TS to native UI code, and a super fast VIN decoder.
    Sponsored by Excalibur.js
    Excalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.
    Homepage and Docs: https://excaliburjs.com
    Make Your First Game in 10 Minutes
    Join the Discord: https://discord.gg/9UemP985Uy

    Chapters

    (00:00) - Welcome to the Show

    (05:01) - News: ECMA Fools Day

    (07:22) - News: Cloudflare's EmDash Wants to Replace WordPress

    (11:56) - News: Attackers Are Spear-phishing High Profile OSS Maintainers

    (20:31) - News: BabylonJS v9, a 3D TypeScript Game Engine

    (21:38) - News: Claude Code CLI Source Code Leaked

    (24:00) - Library Watch: LayoutSans, Pure TypeScript 2D Layout Engine

    (25:29) - Library Watch: PerryTS Compiles TS to Native UI on Any Platform

    (28:55) - Library Watch: Gagen, Generating GitHub Actions with TypeScript

    (30:48) - Library Watch: finprim, Type-safe Financial Primitives

    (32:27) - Library Watch: GameDevLibrary, Excalibur.js Demos and Snippets

    (34:14) - Highlight: How Vercel Made Turborepo 96% Faster

    (37:16) - Highlight: oxlint and oxfmt Framework Compatibility Matrix

    (37:46) - Highlight: Jake Archibald Highlights Proposed HTML-in-Canvas Feature

    (38:49) - Highlight: Boston TS Club is Back

    (39:17) - Highlight: Solid 2.0 with Ryan Carniato

    (40:18) - Highlight: Cardog's Super Fast VIN Decoder in Corgi V3

    (41:32) - Highlight: Fireship's Explainer on What Pretext Does

    (43:48) - Bleets of the Week

    (44:46) - Secret of the Handbook: Assertion Functions

    (46:50) - Cool Link: neovim 0.12

    (48:07) - Cool Watch: Hands-on with Artemis II

    (49:14) - Cool Watch: Floating Point Math is Really Hard

    (50:27) - Cool Read: Project Hail Mary

    (52:39) - The Minnesota Long Goodbye

    News
    ECMA Fools Day
    Every UUID Dot Com 
    Hot Guids in your area 
    Cloudflare: Announcing EmDash, Wordpress in TypeScript
    Socket: Attackers Are Hunting High-Impact Node.js Maintainers in a Coordinated Social Engineering Campaign
    BabylonJS v9 released 
    Anthropic: Claude Code Source Code Leaked and Rewritten in Python
    Library Watch
    LayoutSans: Pure TypeScript 2D layout engine powered by Pretext
    PerryTS: Compile TypeScript to native UI on any platform (React Native, .NET MAUI alternative) 
    Gagen: GH actions in TypeScript
    FinPrim: Financial Primitives in TypeScript
    GameDevLib: Excalibur.js demos and snippets
    From the Community
    Vercel: Making Turborepo 96% faster
    VoidZero: Oxlint Oxfmt support compatibility matrix
    Jake Archibald: HTML-in-Canvas demos
    Boston TS meetup is back! 
    Ryan Carniato: 6 hours of Solid 2.0 talk
    Cardog: Binary Indexes and What a Tiny LL M Learned About VINs 
    Fireship: He just crawled through hell to fix the browser… 
    Bleets of the week: Jokes on them and what types for plastic BBQ set? 
    Secret of the Handbook: TypeScript assertion functions
    Cool Links
    Neovim 0.12
    Floating point math is hard. Really, really hard. 
    Hands On with the Artemis II Trajectory 
    Project Hail Mary (audiobook)
    Music
    Seahorse Dreams by Kubbi (Spotify)
  • TypeScript.fm - The Friendly Show for TypeScript Developers

    Aspire 13.2, Hybrid Type-aware Linting, and Claude Wrote a JS Engine | News | Ep 61

    01/04/2026 | 50 min
    News for the week of March 23, 2026: Aspire 13.2 now supports TypeScript app hosts, Node.js security releases, and axios got got. From the community: Auvred's hybrid linting research, refactoring with generics, and sharing signals across the server-client boundary. Plus, using Claude to write a JS engine from scratch.
    Sponsored by Excalibur.js
    Excalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.
    Homepage and Docs: https://excaliburjs.com
    Make Your First Game in 10 Minutes
    Join the Discord: https://discord.gg/9UemP985Uy

    Chapters

    (00:00) - Welcome to the Show

    (05:29) - News: Node.js Security Fixes Available

    (07:00) - News: Aspire 13.2 Brings TypeScript AppHost Support

    (10:19) - News: Firefox 149 Adds Split View, Free VPN

    (13:00) - News: Replay Adds React Render Debugging MCP Support

    (13:55) - PSA: Axios Supply Chain Attack

    (17:30) - Library Watch: Astro 6.1

    (18:08) - Library Watch: ArrowJS 1.0, Agent UI Framework

    (19:48) - Library Watch: OxMgr, a Rust Port of PM2

    (21:13) - Library Watch: AshTypeScript 0.16.0 with Typed Channels

    (22:11) - Library Watch: Pathwrite, a TypeScript Workflow Builder

    (24:14) - Library Watch: Reflow, Durable Workflows for TypeScript

    (26:28) - Library Watch: Pretext, Measure Text in Pure TypeScript

    (28:15) - Community: Hybrid Type-aware Linting Research by Auvred

    (29:54) - Community: State of Flint, Spring 2026 by Josh Goldberg

    (31:40) - Community: On Refactoring with Generic Types by Radoslaw Miernik

    (32:44) - Community: Bridging the Client-Server Boundary with Signals by Jovi

    (33:45) - Community: Building a JavaScript Engine with Claude Opus by Paulo Matos

    (38:19) - Community: WebMCP vs. MCP by Chrome Dev Blog

    (39:25) - Community: Remodel Your TS Code with Decorators by Michael Dowden

    (40:22) - Community: Vitest Crash Course by Web Dev Simplified

    (40:36) - Bleet of the Week

    (40:52) - Secret of the Handbook: unique symbol

    (42:52) - Cool Video: Understanding Complex Type Systems

    (43:37) - Cool Video: The Weirdest Result of Relativity You've Never Heard Of

    (45:02) - Cool Video: Watch Matt Pocock Implement a Feature with Claude Code

    (46:46) - The Minnesota Long Goodbye

    News
    Node.js: Node.js — Tuesday, March 24, 2026 Security Releases 
    Aspire: Announcing Aspire 13.2Josh Goldberg: TypeScript + Aspire talk

    Firefox: Firefox 149.0, split tabs, free VPN
    Replay: React Renders MCP tool for debugging
    PSA: Supply Chain Attack on Axios Pulls Malicious Dependency from npm 

    Library Watch
    Astro 6.1 – highlights
    Arrow.js: TypeScript agent UI framework
    Vladimir-Urik/OxMgr: Rust-alternative to PM2 process manager (language agnostic) 
    AshTypeScript 0.16.0: TypedChannels (via Zach Daniel)
    Pathwrite: A TypeScript-first multi-step workflow builder for every framework
    Reflow: TypeScript workflow engine using SQLite
    From the Community
    Pretext: Text Layout in TypeScript (via conputer dipshit)
    Golar gets a linter  (via Josh Goldberg)
    Auvred: Hybrid type aware linting
    Josh Goldberg: State of Flint: Spring 2026 
    Radosław Miernik: On Refactoring with Generic Types 
    Jovide Croock: Bridging the Server-Client Boundary with Signals (Bsky)
    Paulo Matos: Agent builds a JS engine from scratch that passes test262 100% (via Rob Palmer)
    Chrome Dev Blog: When to use WebMCP and MCP
    Michael Dowden: Remodel Your TypeScript Code with Decorators 
    Web Dev Simplified: Vitest Crash Course
    Bleet of the week
    Secret of the Handbook: Unique Symbols 
    Cool Links
    Video: Understanding complex type systems
    Video: Weirdest result of relativity you've never heard of
    Video: Real-world Claude building a feature step-by-step (Matt Pocock)

    Music
    Seahorse Dreams by Kubbi (Spotify)
  • TypeScript.fm - The Friendly Show for TypeScript Developers

    TypeScript 6.0 is Official, Reducing Dependency Bloat, and a Zig-based Runtime | News | Ep 60

    24/03/2026 | 45 min
    News for the week of March 16, 2026: TypeScript 6.0 is stable and released, Next 16.2 is better for agents, and SolidStart V2 is coming soon. From the community: bloat in JavaScript projects (and what to do about it), a TypeScript CLI framework, and why Node.js needs a VFS and a better streams API.
    Sponsored by Excalibur.js
    Excalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.
    Homepage and Docs: https://excaliburjs.com
    Make Your First Game in 10 Minutes
    Join the Discord: https://discord.gg/9UemP985Uy

    Chapters

    (00:00) - Welcome to the Show

    (05:35) - News: TypeScript 6.0 is Officially Out

    (07:36) - News: Meta Ports Flow to Rust

    (08:54) - News: Next.js 16.2 is Better for Agents

    (10:51) - News: Nuxt 4.4 Brings Custom Data Factories, Vue Router 5

    (11:36) - News: SolidStart V2 Gets a Roadmap Update and Beta

    (12:47) - News: Layoffs at Deno, Talented People for Hire

    (13:16) - PSA: Node.js Security Releases for Tuesday, March 24, 2026

    (13:49) - Library Watch: e18e Helps Identify Removable Dependencies

    (15:35) - Library Watch: Knip v6 Gets 2-4x Faster

    (16:33) - Library Watch: ZigTTP TypeScript Runtime in Zig

    (20:36) - Library Watch: CrustJS, a Bun-native Framework for Building CLIs

    (21:56) - Library Watch: numpy-ts Gets 8-10X Faster

    (23:51) - Community: Three Pillars of JS Bloat by James Garbutt

    (27:40) - Community: Rob Palmer Accepts Emca Recognition Award

    (28:22) - Community: Why Node.js Needs a VFS by Matteo Collina

    (29:41) - Community: JavaScript Needs a Better Streams API by James Schnell

    (30:23) - Community: Tales from the Void Launch Week Recap

    (32:10) - Community: OpenUI Rewrites Rust WASM Parser in TypeScript

    (33:43) - Community: Animate Code Snippets by Joy of Code

    (34:04) - Bleet of the Week

    (34:21) - Cool Link: Customizable Selects by Jake Archibald

    (34:58) - Cool Read: Ultimate Guide to Rebuilding Civilization

    (35:50) - Cool Activity: Live Armored Combat

    (37:38) - The Minnesota Long Goodnight

    News
    Announcing TypeScript 6.0 
    Meta: Flow gets a Rust port
    Next.js 16.2: AI Improvements
    Nuxt 4.4
    SolidStart v2 roadmap
    PSA: Node.js Tuesday, March 24 security release
    Library Watch
    e18e CLI: Analyze and replace dependencies to reduce bloat
    Knip v6: 2-4x faster than v5 (via Lars webpro.nl)
    zigttp: A TypeScript runtime written in Zig (via djidja8.bsky.social)
    Crustjs: A TypeScript-first Bun-native CLI framework (va sungkim)
    numpy-ts: numpy-ts is now 8-10x faster with WASM : r/typescript 
    From the Community
    James Garbutt: The Three Pillars of JavaScript Bloat 
    Rob Palmer: accepts Ecma Recognition award
    Matteo Collina: Why Node.js Needs a Virtual File SystemListen to the Nodeland Banter episode

    James Snell: We deserve a better streams API for JavaScriptThread and PR:  Experimental streams in node 

    VoidZero: Tales from the Void: March Launch Week Recap | VoidZero 
    OpenUI: Rewriting our Rust WASM Parser in TypeScriptRelated: Rust WASM vs. TS performance

    Joy of Code: How To Animate Code Using TypeScript 🪄
    Bleet of the week
    Cool Links
    Book: The Ultimate Guide to Rebuilding a Civilization 
    Jake Archibald: Customizable <select> element
    MN Armored Combat – enjoy the full-force contact sport of Buhurt
    Music
    Seahorse Dreams by Kubbi (Spotify)

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À propos de TypeScript.fm - The Friendly Show for TypeScript Developers

The two TypeScript Fools, Kamran Ayub and Erik Onarheim, get together weekly to bring you news, community highlights, and deep dives into the TypeScript ecosystem. Stay up-to-date on what's happening and learn new things to make you a better TypeScript developer along the way!
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