This is not a meditation app. This is one of the smartest subscription businesses on mobile.
In this episode, we break down Finch, a self-care app with ~10M DAU, extreme retention, and a web-first monetization system that turns subscriptions into a social, altruistic act.
We cover product design, streak mechanics, collectibles, subscription psychology, web revenue via Stripe, community monetization, and why Finch doesn’t even need ads to print money.
What we cover
• Gamified self-care loops
• Subscription psychology done right
• Web monetization beyond the App Store
• Spend depth without whales
• UA and creative strategy at scale
Key takeaway
The best monetization doesn’t feel like monetization.
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For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — Why this app broke our brains
01:10 — Finch: game or mental health app?
02:10 — Core loop: Tamagotchi meets daily quests
03:30 — Goals, habits, and farming rewards
05:20 — Streaks, streak repair, and monetization pressure
07:00 — Collectibles, cosmetics, and lightweight live-ops
08:20 — DAU shock: 9 million daily users
09:10 — Retention benchmarks that look fake
10:30 — No ads… and why that matters
12:00 — Subscription as the core business
14:20 — Web presence and community scale
15:40 — The Guardian system explained
17:10 — “Pay your own price” subscriptions
19:00 — Spend depth without whales
20:40 — Why Stripe changes everything
22:00 — Web revenue vs App Store illusion
23:40 — UA channels and creative strategy
25:10 — Wall-of-text, POV, and AI creatives
27:00 — Why this scales infinitely
29:00 — What games can steal from this
31:00 — Is this the future of mobile monetization?
34:00 — Final verdict
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
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