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Podcast Awesome

Font Awesome
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  • Podcast Awesome

    Game Boy Meets Icon Grid: Introducing Pixel!

    03/11/2026 | 23 min
    What happens when you take icons built to scale cleanly at any size and deliberately make them look like they were drawn on a Game Boy? You get Pixel, Font Awesome’s retro video game–inspired Pro+ icon pack.
    On this episode of Podcast Awesome, Matt sits down with Font Awesome designers Noah Jacobus and Jory Raphael to dig into how Pixel came together. They cover the Game Boy, Panic’s little yellow Playdate, a tip of the hat to original Mac icon designer Susan Kare, and the surprisingly sneaky math behind faking pixels with vectors. Bonus: Jory admits to lying about file sizes in real time.
    This one gets visual, with grids, key shapes, and pixel cheats on screen, so it’s worth watching on YouTube instead of just listening.
    What We Cover
    Why the original Game Boy shaped Pixel’s look, right down to that shadowy old display
    The Playdate, Panic’s tiny banana-colored handheld, as a daily dose of pixel art inspiration
    Easter eggs on the Pixel page: a Playdate settings screen and a classic Mac System 7 control panel
    How Font Awesome took off by scaling cleanly on high-density screens, and how Pixel runs the opposite direction
    “Pixel cheating”: why the skull’s eyes sit on a different grid than its outline
    Landing on a 24-pixel grid after three or four rounds of test sets
    Why removing a single pixel from a corner is a huge design decision
    Why vector “pixels” actually make bigger files than smooth curves
    Creative constraints, Jack White, and four-track recorders
    A Space Invaders prototype built from Pixel icons, and a possible Space Awesome cameo
    Timestamps
    00:00 – A quick heads-up: watch this one
    00:30 – Welcome to Podcast Awesome
    01:00 – The Game Boy as Pixel’s muse
    02:30 – The Playdate and creative constraints
    03:15 – Susan Kare and the classic Mac nods
    04:15 – Icon fonts vs. raster: how Font Awesome got its start
    05:45 – Pixel cheating and the skull’s eyes
    07:15 – The Space Awesome rocket and the 200-icon baseline
    08:30 – The Font Awesome flag goes pixel
    09:15 – Jory’s Space Invaders prototype
    10:15 – Finding the 24-pixel grid
    11:30 – Drawing pixels with vectors: paper sketches and key shapes
    12:30 – Why one pixel matters so much
    14:00 – Jory’s file size confession
    15:45 – Jack White, four-tracks, and working with limits
    18:00 – Easier and harder at the same time
    19:45 – Spotting Pixel in the wild
    21:00 – Making things just because they’re fun
    22:15 – Wrap-up and credits
    Links
    Browse the Pixel icon pack (Pro+): https://fontawesome.com/icons/packs/pixel
    Explore the full icon library: https://fontawesome.com/icons
    Play Space Awesome: https://spaceawesome.io/
    More episodes of Podcast Awesome: https://www.podcastawesome.com/
    Using Pixel or another Pro+ pack in a project? Send it our way. We’d love to see what you’re making.
    Credits
    Produced, edited, and hosted by Matt Johnson
    Theme song by Ronnie Martin
    Music interstitials by Zach Malm
    Video editing by Isaac Chase
    #FontAwesome #PixelArt #IconDesign #GameBoy #Playdate #RetroGaming #PodcastAwesome

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  • Podcast Awesome

    Notdog: The Icon Pack That Is Not a Hot Dog

    22/10/2026 | 33 min
    What do a scene from Silicon Valley, a typeface shaped like sausages, and a bottle of mustard have in common? They're all part of the origin story of Notdog, one of Font Awesome's small-batch Pro+ icon packs. It's glossy, it's gooey, and it is very much not a hot dog.
    On this episode of Podcast Awesome, Matt sits down with Font Awesome designers Noah Jacobus and Jory Raphael to talk about how a challenge from Dave Gandy ("can we make an icon pack that looks like this?") turned into one of the first proofs that Pro+ packs could work at all. Noah explains why one simple rule about shine shaped every icon in the set, why his early emoji faces looked like dino nuggets, and how a pack inspired by tubes ended up looking like condiments. Plus: the actor who plays Milton in the Font Awesome marketing videos eats a lot of hot dogs on set, and we settle nothing about which regional hot dog is best.
    What We Cover
    How a Silicon Valley gag and the Frankfurter typeface combined into Notdog
    Why every icon needed room for a highlight, and how that set the smallest possible shape
    The shift from tube-shaped strokes to blobby, condiment-style forms
    How Noah builds a test set of about 10 icons before committing to all 200
    Why Pro+ packs trade some legibility for personality, like a headline typeface
    The faces that fought back, and why the Duotone style is the one to use
    Notdog's starring role in the Font Awesome 7 video
    Chicago dogs, Seattle dogs, and the legendary $1.50 Costco hot dog
    Timestamps
    00:00 Not a hot dog
    00:45 Welcome to Podcast Awesome
    01:00 Jory lists his favorite hot dogs
    02:00 Why is it called Notdog?
    03:45 The Glyph book and the "could we even do this?" challenge
    05:15 Mood boards and sausage balloon animals
    06:45 From tubes to condiments
    08:15 The shine rule
    09:00 Building a brief: from 200 icons down to 10
    11:15 Core Font Awesome vs. Pro+ personality
    13:45 Where you'd actually use Notdog
    16:15 The easy icons and the dino nugget faces
    19:00 Why Duo is the Notdog to use
    20:15 Diner art, Milton, and hot dog consumption on set
    24:15 Notdog, Jelly, and Slab: the first Pro+ packs
    27:15 The best regional hot dog? 
    29:30 The $1.50 Costco hot dog legend
    32:00 Wrap-up and credits
    Links
    Explore the Notdog icon pack: https://fontawesome.com/icons/packs/notdog
    More episodes of Podcast Awesome: https://www.podcastawesome.com/
    Credits
    Hosted produced and edited by Matt Johnson
    Guests: Noah Jacobus and Jory Raphael
    Theme song by Ronnie Martin
    Music interstitials by Zach Malm
    Video editing by Isaac Chase
    #FontAwesome #PodcastAwesome #IconDesign #GraphicDesign #DesignProcess #Typography
    Stay up to date on all the Font Awesomeness!
  • Podcast Awesome

    Cape Cuddles, Icon Farts, and Hoobastank: The Story of the Snuggle

    07/10/2026 | 17 min
    Every company has a name for the week everybody flies in. The offsite. The summit. The all-hands. At Font Awesome, it's called the Snuggle. For real.
    Recorded from a hotel room at the October 2026 Snuggle, this episode digs into the Podcast Awesome vault to tell the story behind the most ridiculous name in company meetups. Matt stitches together clips from Dave Gandy, Travis Chase, Rob Madole, Jory Raphael, Cory LaViska, Ed Emanuel, and Frances Botsford. Along the way you'll hear how four guys and a beach house on Cape Cod turned into a fully remote company that still flies everyone in, and what keeps coming out of that week together. 
    What We Cover
    How the "Cape Cuddles" became the Snuggle, and why the name stuck 
    Rob Madole on the real tradeoff of remote work: focus is great, but coworkers can start to feel like a resource
    The Icon Wizard, a feature that got its start at a Snuggle
    Cory LaViska's whirlwind trip from a Twitter follow to a porch phone call to Arkansas, plus the "Snuggle Is Real" shirt
    How the Icon Wizard grew into something bigger, with Ed and Frances
    Snacktivities: bite-size projects you can only really build in person (and a feature name that, thankfully, got changed)
    What it felt like when COVID canceled the Snuggles
    Rob's change of heart, and why he stopped being annoyed
    Dave Gandy at the 2024 Snuggle, somewhere between karaoke and game night, on how loyalty gets built
    Why the ridiculous name has one great side effect
    Timestamps
    00:00 – Welcome to the Snuggle (yes, really)
    01:10 – Cape Cuddles and the origin of the name
    02:30 – Rob Madole on what remote work gives and what it costs
    04:10 – The Icon Wizard's Snuggle roots
    05:00 – Cory LaViska joins the crew
    06:15 – "The Snuggle Is Real"
    07:30 – Ed and Frances on pushing the Icon Wizard further
    08:15 – Snacktivities explained
    09:50 – When the Snuggles stopped
    11:40 – Rob comes around
    13:40 – The 2024 Snuggle with Dave Gandy
    15:00 – How loyalty is built
    15:20 – Back to the name
    16:10 – Telling the story from the 2026 Snuggle
    16:50 – Credits
    Episodes Featured
    Remote Work: How We Snuggle Our Way to a Healthy Company Culture
    Font Awesome's 2022 Year in Review with Matt and Jory
    The Snuggle Is Real: How Font Awesome and Shoelace Are on a Mission to Make Dev Work Easier 
    New Font Awesome Features: PNG Downloads, Color Picker, and User Blender
    Character First: The Font Awesome Key to Hiring Success
    Links
    Try the Icon Wizard
    More episodes of Podcast Awesome
    Credits
    Hosted, produced, and edited by Matt Johnson
    Theme song by Ronnie Martin
    Stay up to date on all the Font Awesomeness!
  • Podcast Awesome

    The CDN Experiment That Converted One Person (and What It Taught Us About Failing Well)

    22/09/2026 | 19 min
    Would you take a shot at something you cared about if your odds of success were 1.4%? Font Awesome founders Dave Gandy and Travis Chase did exactly that when they applied to Y Combinator back in 2014. And in the years since, Font Awesome has racked up plenty of failures right alongside the wins. 'Cos that's just what happens when you're building something awesome.
    In this episode, we go digging through Font Awesome's own flops (a product name that confused customers, a CDN experiment that converted exactly ONE person in three months) and line them up next to the real-life Museum of Failure. Which is hilariously an actual museum, started in Sweden in 2017, dedicated entirely to products that didn't make it. Expect Colgate's short-lived frozen dinners, a cologne no biker asked for, and the Nintendo Power Glove.
    We also go back to a 2023 conversation with Dave Gandy about flunking out of MIT (twice), what it means to have the freedom to fail, and how a completely unprepped first Y Combinator interview turned into a second shot years later. And the second shot at YC was built on meticulous prep, a childhood friend's help at the Mountain View Public Library, and an unexpected connection with a YC partner.
    The through-line: none of this looks like a success story on its own. But it's basically the only way Font Awesome got built.

    What We Cover
    Font Awesome's own quarterly product failures: Fort Awesome and the Font Awesome CDN
    How a "failed" CDN experiment quietly built the email list that powered a record-breaking Kickstarter
    Dave Gandy on flunking out of MIT, twice
    A tour through the real-life Museum of Failure: Colgate Kitchen (and the lasagna that probably never existed), Harley-Davidson Cologne, and the Nintendo Power Glove
    Dave's first Y Combinator interview (zero prep) versus his second (a lot of prep, a library, and some serious spreadsheet work)
    Why humility, not confidence, is the trait Font Awesome hires for

    Timestamps
    00:00 — Would you take a 1.4% shot? Font Awesome's Y Combinator odds
    00:03 — A quick tease: meet "Fort Awesome"
    00:03 — Clip: Dave Gandy on startups, believing the lie, and finding your real limits
    00:04 — The Fort Awesome experiment — and the name confusion that helped sink it
    00:04 — Font Awesome CDN: a full quarter of work for one signup
    00:05 — The quiet payoff: how that "failed" CDN built the email list behind the Kickstarter
    00:06 — Dave on flunking out of MIT — twice
    00:07 — Inside the Museum of Failure: Colgate Kitchen (and the lasagna that almost certainly never existed)
    00:09 — Harley-Davidson Cologne: bikers said no thanks
    00:10 — The Nintendo Power Glove — so bad it inspired a movie line, and still helped shape the Wii Remote
    00:13 — Dave's first Y Combinator interview: no plan, no prep
    00:13 — Round two: Ryan, the Mountain View Public Library, and the Adobe Typekit comps
    00:15 — The Kevin Hale interview and finally clicking
    00:17 — The real lesson: humility over hype
    00:19 — Go make something awesome

    Credits
    Produced, hosted, and edited by Matt Johnson
    Featuring Dave Gandy and Travis Chase
    Theme song by Ronnie Martin
    Music interstitials by Zach Malm
    Video editing by Isaac Chase
    Links
    Font Awesome: https://fontawesome.com
    Podcast Awesome: https://www.podcastawesome.com
    When Failure Isn't Failure: Hard Lessons in Business and Life with Dave Gandy — Podcast Awesome (June 2023)

    Museum of Failure
    Museum of Failure — official site
    Colgate Kitchen Entrees — exhibit page
    Harley-Davidson Perfume — exhibit page
    Nintendo Power Glove — exhibit page
    Museum of Failure — Wikipedia (background, Samuel West, tour history)

    The "Colgate Lasagna" myth
    Ripley's Believe It or Not: The Truth Behind the "Failure" of Colgate Beef Lasagna
    Food Republic: Did Colgate Really Sell Frozen Lasagna in the '60s?

    Y Combinator
    Y Combinator — official site
    Apply to YC

    Adobe Typekit / Adobe Fonts
    Adobe Fonts — Wikipedia
    Typekit Blog: "Time for a change: Typekit has become Adobe Fonts"

    Power Glove background
    Power Glove — Wikipedia
    Smithsonian/Lemelson: "Success Born of Failure: The Nintendo Power Glove"

    #FontAwesome #PodcastAwesome #FailureIsData #StartupLessons #YCombinator #DesignAndDev #WebDesign #BuildInPublic
    Stay up to date on all the Font Awesomeness!
  • Podcast Awesome

    The Sandwich That Broke UX Rules and Won

    10/09/2026 | 14 min
    Pretty much every website has one, you know, those three little lines, usually tucked in a corner, hiding a whole menu behind them. It's become what's known as the hamburger icon. And if you've ever visited fontawesome.com, you may have noticed ours isn't three lines. It's an actual burger, sesame seed bun and all.
    On this episode of Podcast Awesome, we trace the icon back to a 1981 Xerox Star screen-space problem, through a 20-year disappearance, a comeback on the first iPhone, and a decade of top UX researchers telling designers to knock it off. And you could probably have guessed it, but the sandwich won anyway. Then we get to why Font Awesome designer Brian Talbot looked at the safe, conventional three-line icon, asked "where's the beef?!" and used the FA-burger icon in the most delicious way possible.
    What We Cover
    How a 1981 screen-space problem at Xerox PARC turned into three stacked lines
    Norm Cox, the designer behind the original icon, and how he didn't even know it was called "hamburger" until a reporter called him decades later
    The icon's 20-year disappearance and its comeback on the first iPhone
    The Nielsen Norman Group research showing how hidden menus cut discoverability almost in half
    Why the same research group came back a decade later and declared the icon a win anyway
    Why Font Awesome's own menu icon isn't three lines but an illustrated burger, courtesy of Brian Talbot
    Timestamps 00:00 – A burger on our own website 
    00:01 – Welcome to Podcast Awesome 00:02 – Norm Cox and the Xerox Star 00:03 – "Road sign simple": Cox's design philosophy 
    00:04 – The hamburger menu resurfaces on the first iPhone 
    00:05 – Apple, Google, and a name nobody planned 
    00:06 – The UX community picks a fight 
    00:07 – Nielsen Norman Group's discoverability research 
    00:08 – "Like a cheap fast food chain..." 
    00:09 – A decade later: the hamburger icon wins anyway 
    00:10 – Norm Cox on symbols that improve with time 
    00:11 – Font Awesome's actual burger icon, courtesy of Brian Talbot 
    00:13 – Wrap-up and credits
    Links
    Get the burger icon: 
    Act 1 — The Origin
     A Conversation with Norm Cox, Creator of the Hamburger Menu — Tri Vo, Mic Product Blog
    Act 3 — The Controversy
     Hamburger Menus and Hidden Navigation Hurt UX Metrics — Nielsen Norman Group
    Hamburger Menu and UX Design — UXPin
    Act 4 — The Verdict
     Hamburger Menu Icon Recognizability — Nielsen Norman Group, 2026
    Background / Research Reading
     The History of the Hamburger Icon — Eternity Marketing
    Credits 
    Hosted, produced, and edited by Matt Johnson 
    Theme song by Ronnie Martin 
    Music interstitials by Zach Malm 
    Video editing by Isaac Chase

    Stay up to date on all the Font Awesomeness!
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À propos de Podcast Awesome
On Podcast Awesome we talk to members of the Font Awesome team about icons, design, tech, business, and of course, nerdery. đŸŽ™ïž Podcast Awesome is your all-access pass into the creative engine behind Font Awesome — the web’s favorite icon toolkit. Join host Matt Johnson and the Font Awesome crew (and friends) for deep dives into icon design, front-end engineering, software development, healthy business culture, and a whole lot of lovingly-rendered nerdery.From technical explorations of our open-source tooling, chats with web builders, icon designers, and content creators, with the occasional gleeful rants about early internet meme culture, we bring you stories and strategies from the trenches of building modern web software — with a healthy dose of 80s references and tech dad jokes.🎧 Perfect for:Icon design and content-first thinkingCreative process and collaborative designWork-life balance in techRemote team culture and async collaborationInternet history, meme archaeology, and other nerd ephemera🧠 Come for the design wisdom, stay for the deep meme cuts and beautifully crafted icons.
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