315 épisodes
- I’m a little obsessed with Widow's Bay. It’s a horror-comedy series on Apple TV set on a fictional island off the coast of Massachusetts. The island isn’t as famous as Martha's Vineyard or Nantucket -- for good reason. Widow's Bay is cursed by a demonic entity. The show is nominated for 19 Emmy Awards, including Best Comedy, and I talked with their Emmy nominated production designer, Steve Arnold. We discuss the careful worldbuilding needed to blend horror and comedy, real and fake history, and subtle references to Jaws, The Fog, Halloween, The Shining, Carrie, and other works by Stephen King. We also look at why some of the props on the show became viral hits, like a set of creepy fake board games.
We also have an update on our 2022 episode "Monsters in the Static: Why Gen Z Is Afraid of Analog Horror." I talk with digital folklore expert Diane A. Rodgers about why the web series Backrooms became a blockbuster film that resonated with younger fans this summer. The full version of my interview with Diane can be heard on our Patreon show, Between Imaginary Worlds.
This episode is sponsored by Monarch. Use the code IMAGINARY at Monarch.com to get your first year of Monarch Core half off at just $50.
Learn more about your ad choices. Visit podcastchoices.com/adchoices - Even if you’ve never seen an Alien film, you probably know about the monster in the franchise. The Xenomorph has an elongated head, a second set of jaws that protrude from its mouth and a body that’s like cross between a giant insect and a skeletal dinosaur. But the alien creature may not be the real villain of the franchise. This week’s episode comes from the NPR podcast Planet Money. They explore whether the true monster is the sinister corporation pulling the strings in the background. Even more specifically, the real villain might be the economic system that allowed it to have so much unchecked power.
Learn more about your ad choices. Visit podcastchoices.com/adchoices - The world of fanfiction has changed a lot since our 2017 episode, Fanfiction (Don’t Judge.) At the time, I thought that 50 Shades of Gray – the novel that began as Twilight fanfiction – was a fluke. It turned out to be a harbinger of a controversial fanfiction-to-media pipeline. I talk with Elizabeth Minkel, editor of the site Fansplaining, about how a financial motivation has altered the way fanfiction writers tell stories and the characters from pop culture they choose to focus on. We also discuss how the conversations around representation in fanfiction have become more complicated over the past decade.
This episode was inspired by an episode of The Allusionist podcast. If you like this episode, you should check out our interview with Archive of Our Own co-founder Francesca Coppa and our episode Swept Away by Romantasy, which looks at how the blending of romance and fantasy took over the publishing industry.
Learn more about your ad choices. Visit podcastchoices.com/adchoices - Christopher Nolan’s film The Odyssey is part of a long line of film adaptations, but Homer’s epic poem has quietly shaped another medium: role-playing games. The structure of The Odyssey is practically a blueprint for tabletop and video game RPGs from the ‘boss fights’ with fantasy creatures to the way Odysseus levels up through the tale. Professor Roger Travis explains how ancient bards engaged in a similar type of immersive storytelling as game masters today. Laura Jenkinson-Brown argues that Odysseus’s choices are like a dialogue tree in a choose-your-own-adventure book. That’s why she wrote one called “You Are Odysseus. Plus, John Haygood and Jonathan Drake tell me how they’ve created tabletop role-playing games that tap into Greek myths and reward players for embracing the values of the Homeric world.
To support the show, you can donate on Patreon where you get access to the ad-free version and our companion show Between Imaginary Worlds.
Learn more about your ad choices. Visit podcastchoices.com/adchoices - In honor of America's 250th anniversary, we're continuing our mini-series on iconic American toys and games that took on lives of their own. Strong National Museum of Play curators Michelle Parnett-Dwer and Mirek Stolee, along with game designer and author Tim Walsh, join me to unpack how Silly Putty, Twister, and Monopoly slipped between the complicated world of adults and the realm of childhood. HSE University professor Roman Abramov tells me how Soviet kids in the '80s built their own DIY versions of Monopoly behind the Iron Curtain. And I travel back to middle school to relive my role in a children's theater group that staged an original musical about Monopoly that was also a critique of capitalism.
To support the show, you can donate on Patreon where you get access to the ad-free version and our companion show Between Imaginary Worlds.
Learn more about your ad choices. Visit podcastchoices.com/adchoices
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À propos de Imaginary Worlds
Imaginary Worlds sounds like what would happen if NPR went to Comic-Con and decided that’s all they ever wanted to cover. The host Eric Molinsky spent over a decade working in public radio, and he uses those skills to create sound-rich storytelling, pop culture analysis and cultural commentary about speculative fiction and immersive worldbuilding. Eric interviews sci-fi fantasy writers, creature makeup designers, comic book artists, video game and tabletop game designers, historians and anyone who works in the field of make-believe about the creative process. He also delves into fandoms, asking why we suspend our disbelief, and what happens if the spell is broken. Fantasy worlds may be set on distant planets or parallel dimensions, but they are crafted here on Earth and they’re always about us and our lived experiences.
Imaginary Worlds is a Gold Winner for Best Arts & Culture podcast in the Signal Awards, and received an Ambie Award nomination for Best Indie Podcast. Episodes of Imaginary Worlds have been featured on the podcasts 99% Invisible, Twenty Thousand Hertz, Decoder Ring, Cautionary Tales, Science Friday, and The Allusionist.
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