312 épisodes
- Christopher Nolan’s film The Odyssey is part of a long line of film adaptations, but Homer’s epic poem has quietly shaped another medium: role-playing games. The structure of The Odyssey is practically a blueprint for tabletop and video game RPGs from the ‘boss fights’ with fantasy creatures to the way Odysseus levels up through the tale. Professor Roger Travis explains how ancient bards engaged in a similar type of immersive storytelling as game masters today. Laura Jenkinson-Brown argues that Odysseus’s choices are like a dialogue tree in a choose-your-own-adventure book. That’s why she wrote one called “You Are Odysseus. Plus, John Haygood and Jonathan Drake tell me how they’ve created tabletop role-playing games that tap into Greek myths and reward players for embracing the values of the Homeric world.
To support the show, you can donate on Patreon where you get access to the ad-free version and our companion show Between Imaginary Worlds.
Learn more about your ad choices. Visit podcastchoices.com/adchoices - In honor of America's 250th anniversary, we're continuing our mini-series on iconic American toys and games that took on lives of their own. Strong National Museum of Play curators Michelle Parnett-Dwer and Mirek Stolee, along with game designer and author Tim Walsh, join me to unpack how Silly Putty, Twister, and Monopoly slipped between the complicated world of adults and the realm of childhood. HSE University professor Roman Abramov tells me how Soviet kids in the '80s built their own DIY versions of Monopoly behind the Iron Curtain. And I travel back to middle school to relive my role in a children's theater group that staged an original musical about Monopoly that was also a critique of capitalism.
To support the show, you can donate on Patreon where you get access to the ad-free version and our companion show Between Imaginary Worlds.
Learn more about your ad choices. Visit podcastchoices.com/adchoices - In honor of the 250th anniversary of the USA, we are doing a series of mini stories across two episodes that explore American toys and games. This week, we look at early childhood objects that became vehicles of the imagination. I talk with Michelle Parnett-Dwyer, senior curator at the Strong National Museum of Play, about how the origin of the Radio Flyer Wagon. Author Michael Kimmel tells me about his great-grand uncle who invented the teddy bear with a little help from the 26th president. I talk with Sara Broussard, director of the Houston Toy Museum, about the complicated history of Cabbage Patch Kids and my assistant producer Stephanie Billman recounts her obsession with the doll that adults were literally fighting over in the mid-1980s.
To support the show, you can donate on Patreon where you get access to the ad-free version and our companion show Between Imaginary Worlds.
Learn more about your ad choices. Visit podcastchoices.com/adchoices - Anime and manga are a global phenomenon, and their popularity continues to grow. Many of these stories are populated by supernatural beings called yōkai. Even though yōkai can be portrayed as ghosts, demons, or monsters, they're rarely purely good or evil. We trace the history of yōkai from ancient folklore to Studio Ghibli films and shows like Dan Da Dan. I talk with scholars Kaitlyn Ugoretz, Deborah Shamoon, and Michael Dylan Foster about why these supernatural beings have captured people's imaginations, how they became central to modern pop culture, and the role they play in Japan even in times of national emergency.
Deborah’s book, “Text and Image: Making Meaning in Manga and
Comics” is available in the Fall.
Kaitlyn’s YouTube channel is Eat Pray Anime.
Michael Dylan Foster wrote several books on yōkai
To support the show, you can donate on Patreon where you get access to the ad-free version and our companion show Between Imaginary Worlds.
Learn more about your ad choices. Visit podcastchoices.com/adchoices - Charles R. Saunders loved Tarzan as a kid, but he was also repulsed by the racism in those books since Charles was Black. So he created a counter narrative about a warrior named Imaro who lived in a fictionalized version of precolonial Africa. Charles had invented a new subgenre of sword and sorcery that he called sword and soul. His books were groundbreaking in the 1980s, but he was also way ahead of his time. I talk with Milton Davis, Sheree Renée Thomas and Troy Wiggins about a movement among Black fantasy writers today to reclaim Charles and his work. I also talk with journalist Jon Tattrie, who wrote a biography about Charles called To Leave a Warrior Behind.
This episode is sponsored by IngramSpark. Get 15% off your first order of 15 more books at IngramSpark using the code IMAGINARY15. This offer expires at the end of the year.
To support the show, you can donate on Patreon where you get access to the ad-free version and our companion show Between Imaginary Worlds.
Learn more about your ad choices. Visit podcastchoices.com/adchoices
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À propos de Imaginary Worlds
Imaginary Worlds sounds like what would happen if NPR went to ComicCon and decided that’s all they ever wanted to cover. Host Eric Molinsky spent over a decade working as a public radio reporter and producer, and he uses those skills to create thoughtful, sound-rich episodes about science fiction, fantasy, and other genres of speculative fiction. In this award-winning podcast, Eric talks with filmmakers, screenwriters, novelists, comic book artists, game designers, and anyone who works in the field of make-believe about how they craft their worlds. He also talks with academics and fans about why we suspend our disbelief, and what happens if the spell is broken. Imaginary worlds may be set on distant planets or parallel dimensions, but they are crafted here on Earth, and they’re always about us and our lived experiences.
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