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Lair Of Secrets

Lair Of Secrets
Lair Of Secrets
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  • Lair Of Secrets

    Shadowdark Hazards 101 (S5E14)

    20/03/2026 | 15 min
    What do icy waterfalls, greasy floors, and light stealing smoke have in common? They’re all hazards!

    Welcome to Lair of Secrets. In this episode we're talking about Shadowdark hazards. The things that drown you, crush you, blind you, steal your memories, and more!

    Chapters

    00:00 Introduction to Shadowdark Hazards02:33 Types of Hazards in Shadowdark04:50 (Spoiler Warning!) Examples of Hazards in Gameplay07:25 Creating Hazard Charts09:57 Combining Hazards for Greater Challenges12:38 Future Adventures and Hazards15:01 Conclusion and Call to Action

    Listen to the Episode

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    Show Notes

    What is a hazard? Hazards are often environmental effects like quicksand, rushing water, and falling debris. They're things you might be able to mitigate or evade, but per the rules, there's often no way to "defeat or permanently disable them". The core rulebook defines them on page 115. 

    Hazards are divided into three types:

    Movement: Slow or stop movement.

    Examples: Caltops, tar fields, steep incline

    Damage: Ongoing damage that characters suffer while exposed to the hazard

     Examples: Acid pools, lava, pummeling hail

    Weaken: Saps the character's physical capabilities, mental grit, or resources.

    Examples: blinding smoke, memory stealing, snuffs light sources, 

    The rules note that you can combine these to create particularly dangerous threats.

    Movement + Damage

    Exploding Rocks (Damage) + Loose Debris (Movement)

    Movement + Weaken

    Grasping Vines (Movement) + Sleep-inducing Spores (Weaken)

    Damage + Weaken

    Icy Water (Damage) + Snuffs Light Sources (Weaken)

    What the rules don't do is give you specific stats or mechanics for the example hazards, which hurt my brain, which grew used to having things stated out under the various editions of Dungeons & Dragons. 

    While the core rules don’t give any written mechanics for hazards, the Arcane Library's published adventures *do* give us a few examples of how they're used in adventures.

    Hazards Chart: Published Examples, Sample DCs & Damage, and Homegrown Hazards

    Check out our "Shadowdark Hazards Chart" post for the hazards chart we reference in the episode, as well as example hazards quoted from Lost Citadel of the Scarlet Minotaur and Cursed Scroll #3: Midnight Sun.

    Featured Image Meta

    Cover artwork from the Shadowdark RPG game master screen. Credit: Arcane Library.
  • Lair Of Secrets

    Why We Keep Coming Back To Cyberpunk 2077 (S5E13)

    14/02/2026 | 45 min
    When it was released in December 2020, Cyberpunk 2077 was glitchy as hell. Five years later, we’re still playing it … but why?

    Chapters

    00:00 The Allure of Cyberpunk 207701:53 Cyberpunk's Reflection of Reality04:24 Exploration and Discovery in Night City06:55 Game Mechanics and Play Styles09:43 Updates, Mods, and Community Engagement12:36 Emotional Storytelling and Character Impact17:54 The Evolution of Cyberpunk 207722:37 Realistic Dialogue and Player Choices24:32 Interweaving Storylines and Lore26:39 Bittersweet Endings and Moral Compromises32:00 Gameplay Mechanics and Character Development36:31 Future of Cyberpunk

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    Show Notes

    Huge, Immersive World

    We want to discuss how Cyberpunk feels oddly familiar…like, even with all the over-the-top-ness of the ads, the violence, etc, the concepts are familiar because we are sort of living in it right now. I have THOUGHTS on this.  ( we were raised on Star Wars, or Trek, Or Harry Potter, and Cyberpunk. Which of those actually gives you a blueprint for today?)

    Exploration of the sights, sounds, and in world storytelling is deep. I have played several times and still discover something new when I have another playthrough.

    Ignore the main quest, focus on the small stuff

    THe main quest is pretty great, but there is SO MUCH small stuff that it is a lot of fun on replayed to focus on different small sidequests and details. 

    One criticism: you can max out your level and such fairly early by doing this. I’d love a mod that lets you keep levelling up. 

    Multiple starts

    Latest editions of the game added some RPG lines specific for each start, which was good. I’m not sure they made a difference in the overall story plot, but it was good from an immersive RPG standpoint. 

    Great being able to play the game for the 4th? 5th? time and still get a new experience when going the Corpo route.

    Multiple endings

    Yep, and even the ones for Phantom Liberty are noteworthy. 

    And can be very noir – endings that are not tidy. Or even truly happy. 

    So Many Toys…

    So Much Lore

    The texts you find, the documents you read in the side quests, they often reference other sidequests or jobs. 

    There is a ton of lore you can learn if that’s your thing. 

    The old just won’t leave us.

    It tells a good story. It brings into question what we are here for and how we leave this life.

    When I think about this game, I think a lot of the joyful/rageful defiance that informs Punk.  The question “How does one live when all signs point to being trod upon and powerless?” comes up, and Cyberpunk (fiction in general) often answers this with that defiance, usually in the scenery or side characters.  Usually it means breaking the law, but in this situation where the law is corrupt and unjust, it is easy to see why that decision is made. 

    I believe this dovetails into my earlier thoughts about CP being familiar on a level. 

    Mods:

    Dark Future mod for Cyberpunk 2077

    DayDream Gaming Night City Videos

    36 Streets

    Featured Image Meta

    Edgerunner artwork from Cyberpunk 2077.
  • Lair Of Secrets

    Cozy Video Games – Campaigns & Coffee

    26/01/2026 | 37 min
    In between shoveling out from snow storms, we took the time to talk about cozy video games. We delve into the expected (Animal Crossing, Tiny Bookshop, Planet Crafter) and the not-so-expected (Fallout, Cyberpunk 2077, No Man's Sky, Red Dead Redemption 2).

    Chapters

    00:00 Defining Cozy Games02:35 Exploring Popular Cozy Games05:16 The Role of Objectives in Cozy Gaming07:44 Unique Cozy Game Experiences10:16 The Impact of Gaming Platforms on Cozy Experiences12:53 Crafting and Terraforming in Cozy Games15:41 The Whimsical World of Slime Rancher19:49 The Thrills of Open-World Exploration21:22 Cozy vs. High-Risk Gaming Experiences23:36 The Importance of Homesteading in Games27:07 The Comfort of Building and Community30:17 Cozy Survival in The Long Dark32:16 Artistic Expression in Gaming33:20 Finding Comfort in Cyberpunk 2077

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    Show Notes

    Definition of what is a cozy game.

    From Wikipedia: A cozy game (cosy game in Commonwealth English) is a video game which emphasizes non-violence and relaxation. Initially derived from the life simulation genre, cozy games commonly include activities such as gathering and growing plants and nurturing other characters. They often have open-ended goals that encourage self-expression.

    Chris' definition: "Cozy game is any game that evokes that cozy feeling within you"

    Our Big list of Cozy Games

    Animal Crossing: New Horizons

    Strange Horticulture

    Strange Antiquities

    Tiny Bookshop

    The Planet Crafter

    Slime Rancher 2

    Red Dead Redemption 2

    Fallout 4

    No Man’s Sky

    Dystopika

    Lightyear Frontier

    The Long Dark – Pilgrim Mode

    Aloft

    Lonely House 

    Outside the Blocks

    Cyberpunk 2077

    Featured Image Meta

    Cover art from Animal Crossings video game for Nintendo Switch.
  • Lair Of Secrets

    Defining Cozy – Campaigns & Coffee

    24/01/2026 | 21 min
    Our cozy Saturday morning coffee and games show returns to answer the question … what is cozy? Reading a book while sleet pounds the windows on a winter night? Putting your phone in a Faraday cage so you can get a few minutes of non-digital peace?

    We give a couple of definitions cozy can be … and then talk about what we personally find to be cozy.

    Chapters

    00:00 Defining Cozy02:21 Personal Cozy Rituals and Experiences05:01 The Role of Sensory Input in Creating Cozy Atmosphere07:50 Cozy Games and Downshifting in a Digital Age10:20 The Importance of Cozy Practices

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    Show Notes

    Defining Cozy

    Hygge (/ˈh(j)uːɡə/, H(Y)OO-gə; Danish: [ˈhykə]; Norwegian: [ˈhŷɡːə]) is a word in Danish and Norwegian that describes a cozy, contented mood evoked by comfort and conviviality. As a cultural category with its sets of associated practices, hygge has more or less the same meaning in both places and in both languages;[1] however, the emphasis on hygge as a core part of Danish culture is a recent phenomenon, dating to the late 20th century. In the 21st century, the concept has also been familiarized abroad.

    Gluggaveður (GLOO-ga-veth-ur): Weather that looks appealing from inside but would be unpleasant to be outside in.

    What is cozy?

    No wrong answers ... but here are ours.

    Ken:

    Hockey jerseys

    Coffee, comfortable mugs, and good books (or comic books)

    Cold, dark winter nights with Christmas trees and chill music

    Lo-fi listening

    Cabin camping in winter /Hammocks on the Lake

    Snuggling puppies

    Chris:

    Storms, sitting on the porch or in the garage with the door open in a storm

    Reading

    Cooking and listening to 1920-1940s music and radio

    Coffee & coffee shops

    Coding while listening to music

    Sipping bourbon hot cocoa w/ the Xmas lights on in the dark

    Being off the internet

    David:

    Rain on the roof as I head to bed

    Reading a good book on the couch or in a comfy chair while warm and cozy

    Laying out under an umbrella on the beach, sometimes with a book, sometimes looking at the surf

    Music around the house while puttering around and doing minor chores

    Sitting out on the porch in the predawn hours with a cup of coffee

    Cozy Links

    Darth Vader Yule Log

    Nick Offleman drinking scotch

     Star Trek: Titan LCARS display

    Feedback

    We love feedback! You post a comment below or connect with us using these channels:

    Email

    Bluesky

    Discord

    DiceCamp (Mastodon)

    YouTube

    Twitch

    Featured Image Meta

    A yellow Labrador retriever puppy snuggles with an older Labrador retriever.
  • Lair Of Secrets

    Solo Role-Playing Games (S5E12)

    16/01/2026 | 54 min
    Join us to explore the growing world of solo role-playing games, from zines (Thru-Hiker, Hope is Not a Plan) to journaling games (Thousand-Year-Old Vampire, Be Like A Crow) to full-fledged systems like Ironsworn and Star Trek: Captain's Log.

    We discuss the appeal, challenges, and deeply personal nature of solo gaming, emphasizing discovery, immersion, and the freedom to explore without an audience. Along the way, we share favorite titles, philosophical insights, and unexpected parallels to acid trips and corporate burnout.

    Chapters

    00:00 Introduction to Solo Role-Playing Games02:51 Types of Solo RPGs05:03 Reasons for Playing Solo RPGs09:06 Exploring Specific Solo RPGs18:12 Adapting Traditional RPGs for Solo Play27:22 Solo Mode Board Games28:17 The Value of Solo Play in RPGs30:36 Mindset and Preparation for Solo Gaming34:16 Exploring Narrative Flexibility in Solo RPGs38:21 Understanding the Complexity of Game Mechanics44:43 Successes and Challenges in Solo RPG Experiences49:12 The Importance of Immersion and Aesthetics in Gaming

    Listen to the Episode

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    Show Notes

    What are Solo Role-Playing Games? And why do we play them?

    What are they?

    Solo RPGs are games that you plan on your own, without a gaming group. 

    Approaches

    Focused zine-style games (Be Like A Crow, Loner)

    Dedicated full Solo RPGs (Ironsworn )

    Adapting traditional RPGs to solo (Dungeons & Dragons, Shadowdark)

    Journaling Games (Thousand-Year-Old Vampire, Secrets of the Vibrant Isle, Journey,)

    Tools 

    Dice

    Cards

    Block Towers (aka Jenga)

    Oracles

    Why?

    Some assume people play solo when they can’t find a group. 

    But there are other reasons:

    You’re in a pandemic lockdown

    Taking a break from your regular group

    Playing games your regular group doesn’t want to play

    Telling stories your regular group doesn’t want to tell

    Learning a new system 

    Used to augment a current system or setting (Ex Novo, Journey)

    Engaging in something creative

    Quality downtime / Alternative to low quality Youtube. :)

    Solo Role-Playing Games We’ve Played

    Zines

    Hope is Not a Plan (Zine)

    A solo journaling game in which you will document your attempts to deliver a very complicated engineering project on time and under budget.  You hope for success, but you will most likely fail, damage your reputation, and lose your job. So it goes.

    THRU-HIKER: A Journaling Game of Long-Distance Hiking

    a journaling game of telling stories of long-distance hiking. Using your writing instrument of choice, a pack of playing cards, and a series of writing prompts, you will create stories of the joys and challenges of being on the trail for days, weeks, or months at a time.

    Mork Borg: Basilisk

    A print and play dungeons scrawler, inspired by Dark Fort and Dungeonquest/Drakborgen.

    See also: Dark Fort Online

    Void 1680

    In the queue: 

    Clever Girl

    Welcome to Dino Land, a dinosaur theme park ravaged by escaped predators. You don’t know what caused the incident that set the dinosaurs free, but it was catastrophic. A pack of highly intelligent and oddly fixated raptors are hunting the last surviving human in the park. Will these prehistoric predators claim one final victim, or with the cunning human survive long enough to be rescued?

    Solo RPGs

    Be Like A Crow

    Thousand-Year-Old Vampire

    Journey

    Loner

    Void 1680 AM

    Mythic - Tools for GM-less role-playing

    Gamebooks - Legendary Kingdoms

    Star Trek: Captain’s Log

    Solo rules for Star Trek Adventures

    Ken’s currently play this one. It’s another test run for a possible real-world game, though the rules are much simpler than standard 2d20 games.

    Traditional RPGs with Solo Modes

    Ironsworn, Ironsworn: Starforged, The Sundered IslesIn Ironsworn: Starforged, you are a spaceborne hero sworn to undertake perilous quests. You will explore uncharted space, unravel the secrets of a mysterious galaxy, and build bonds with those you meet on your travels. Most importantly, you will swear iron vows and see them fulfilled—no matter the cost.

    Forbidden Lands

    Book of Beasts 

    includes solo rules. 

    Forbidden Lands - Solo Expansion

    Expanded upon by the author in a PDF supplement.

    Ken played this as a test run for his lunchtime campaign. Thought it was going to be rules light and fast, but funky dice and a fair amount of crunch made him realize it’s not.

    In the queue:

    Cyberpunk RED

    Single Player Mode

    Ken's considering using this to do a solo-run featuring the Maker Enclave, a faction from our Broken Loop campaign.

    Shadowdark

    Solo Rules for Shadowdark

    Solo Mode Board Games

    Dark Tower, Arkham Horror (board game and card game - Edge of the Earth), etc

    Successes and Challenges with Solo Role-Playing Games

    Ken:

    Challenges:

    Creating your character and universe are more fun than playing the game (Starforged,)

    Realizing the game is going to be more complex than you anticipated (Forbidden Lands)

    Getting stuck in the narrative (Captain’s Log)

    You’re not writing a book (see mindset)

    Can’t stop hacking the rules

    Ken finds he wants faster advancement

    AI?

    Successes:

    Playing dedicated zines with a focused rules framework helps.

    Chris

    Challenges

    Finding the mindset

    Give yourself permission to have fun without purpose.

    NOT blogging

    Settling in to learn the rules

    Successes

    Real immersion

    Being OK with not writing a novel

    Solo Role-Playing Games Tools

    Solo Game Master’s Guide

    All gaming is play.

    Mythic Game Master Emulator Second Edition

    Engine for adapting regular RPGs to solo

    Loner

    A Solo RPG for Emergent Storytelling

    Minimal rules. Maximum story. Play anywhere, anytime.

    Thanks for joining us! Like and subscribe on YouTube and find our show notes on LairOfSecrets.com.

    Featured Image Meta

    Cover art from the Ironsworn RPG.

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