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Dirtypool Pinball - PODCAST - An Exploration Of The Pinball Industry

Dirtypoolpinball
Dirtypool Pinball - PODCAST - An Exploration Of The Pinball Industry
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  • Dirty Pool Podcast - Ep21 - Beetlejuice Brains & Spooky Pinball Logic from Bug
    Bug from Spooky Pinball joins to break down the creative chaos behind Beetlejuice, from shaping the theme into a playable world to the collaboration across design, code, art, and sound that gives the game its personality. We talk problem-solving during development, how rules evolve once players get their hands on the machine, and what it takes for a boutique studio to ship something this ambitious. It’s a grounded look at Spooky’s workflow, Bug’s role in steering the vision, and how Beetlejuice came together from early pitch to final polish. 🔺 Praise the Great Pyramid: 📡 Twitch – www.twitch.tv/dirtypoolpinball 📺 YouTube – www.youtube.com/@DirtyPoolPinball 📷 Instagram – www.instagram.com/dirtypoolpinball 📘 Facebook – www.facebook.com/dirtypoolpinball 🔊 Discord – www.discord.gg/KcwKeejb 00:00:00 - Intro 00:01:06 - Spooky Pinball’s Beginnings as a Podcast 00:03:01 - Early Pinball Media and Community Roots 00:05:00 - Shifting From Podcast to Pinball Manufacturer 00:06:34 - Pinball Zombies and The Walking Dead Conflict 00:07:52 - Choosing America’s Most Haunted as the First Title 00:09:01 - Building AMH With Friends and Family Voices 00:12:03 - Texas Pinball Festival Weekend That Changed Everything 00:13:39 - Growing the Factory and Life as a Family Business 00:16:00 - How Bug and Spooky Luke Split Game Design 00:18:52 - Bug’s Approach to Rules and Theme Integration 00:20:10 - Working With Licensors and Protecting Creative Vision 00:22:03 - Tournament Settings and Player Feedback 00:23:39 - Moving Spooky to Unity and Standardized Hardware 00:25:31 - Beetlejuice Trailer Breakdown and Art Direction 00:28:06 - Sandworm Design and Under Flipper Magnet Saves 00:31:14 - Evolving the Waiting Room and Rising Mech Concepts 00:34:10 - Upper Playfield Flow and Nontraditional Shot Paths 00:36:00 - Prototyping, Metalwork and Fast Mechanical Iteration 00:39:00 - What Makes a Modern Game Successful for Spooky 00:43:00 - Texas Chainsaw Massacre as a Design Benchmark 00:47:30 - Beetlejuice Code Depth and Update Philosophy 00:50:00 - Dreams of Army of Darkness and Future Themes 00:54:00 - Quality of Life Tech Like Voice-Controlled Service 00:56:00 - Beetlejuice Launch Party and Community Energy 00:58:00 - Toppers, Butter Cabinets and Long Term Support 01:01:00 - Horror Inspirations and Movie Recommendations 01:03:30 - Theme Integration and Dark Ride Style Design 01:06:00 - Managing Demand and Production Expectations 01:08:30 - Community Shoutouts and Tournament Players 01:11:00 - Dream Licenses and Wild Theme Ideas 01:14:00 - Internships, Learning and Life Inside Spooky 01:17:00 - Long Term Updates for Spooky Titles 01:20:00 - Big Player Scores and Gameplay Shoutouts 01:23:00 - Home Collections, Wish List Games and Spooky Alley 01:25:20 - Hardbody Callback and Final Thanks to Bug 01:25:25 - The Raven Gag 01:26:21 - Episode Outro #DirtyPoolPinball #PinballPodcast #SpookyPinball #BeetlejuicePinball #BugSpooky #PinballInterview #PinballDesign #PinballRules #PinballProduction #ModernPinball #BoutiquePinball #PinballCommunity #PinballTalk #ArcadeScene #BehindTheMachines #PinballCreators #PinballObsessed #Beetlejuice #PinballFans #PinballNerd #PinballCulture #RuleDesign #GameDevelopment #GreatPyramidApproved #PinballChat #ArcadeLife #DesignProcess #PinballDeepDive
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  • Dirty Pool Podcast - Ep20 - Counterflip Apparel
    Counterflip absolutely makes the best pinball t-shirts... Shea sits down with us and we get into everything from his pinball favorites to why making a genuinely good T-shirt feels like a boss battle. We talk about how printing goes wrong, how his first business attempt at 15 tanked spectacularly, and how he rebuilt it into Counterflip by focusing on real quality instead of the disposable stuff most people print on. We dig into what it takes to find reliable sources, good blanks, and partners who don’t cut corners when you’re trying to build a brand identity through design. Shea also shares how working at Revenge Of shaped his love of pinball, how his history in bands and music artwork fed into his style, and why the pinball scene ended up being the perfect place to bring all of that together. A full mix of creative process, merch reality, and general pinball chaos. Join Us. 🔺 Praise the Great Pyramid: 📡 Twitch – twitch.tv/dirtypoolpinball 📺 YouTube – youtube.com/@dirtypoolpinball 📷 Instagram – instagram.com/dirtypoolpinball 📘 Facebook – facebook.com/dirtypoolpinball 🔺 Counterflip / Shea: 🛒 counterflip.bigcartel.com 📷 instagram.com/counterflip_apparel 🛒 dispersehomemedia.bigcartel.com 📷 instagram.com/disperse_homemedia 🌐 revengeof.com Enjoy the subtle pyramid signal throughout. (by that I mean the battery pack noise... oops) 00:00:00 - Intro 00:00:02 - Settling into the in person setup and getting started 00:01:15 - Opening the talk with Counterflip shirts on the table 00:03:35 - Shea explaining early art roots and first encouragement 00:04:40 - py▒ ΔΔ ▒d.join: “hol d st i l l” 00:05:05 - Chicago basement shows and learning design through bands 00:06:55 - J cards tapes and the cassette layout grind 00:08:35 - Moving to LA and shifting from music into film 00:10:15 - Whole Foods sign artist years and the Amazon wipeout 00:12:05 - Making early bootleg movie shirts starting with The Lighthouse 00:13:55 - The Fog vs The Mist and arguing coastal horror loyalty 00:15:30 - Building the first small run of shirts and early experiments 00:17:00 - How Counterflip designs are rebuilt pieces not traced assets 00:18:20 - Digging through manuals flyers and archives to stay accurate 00:20:00 - Discovering pinball through Revenge Of and falling in fast 00:21:10 - Zoning out on world under glass and aesthetic obsession 00:22:20 - Describing Revenge Of as a sci fi comic book bodega 00:23:55 - Seeing branding blown up on walls booths and full spaces 00:25:50 - Revenge Of keeping a mixed lineup not just Stern games 00:27:20 - Indie vs major manufacturers and how variety helps pinball 00:28:50 - Revenge Of championing boutique games and weirder designs 00:30:05 - Building the Revenge Of identity with trust and loose direction 00:31:55 - Opening the coffee shop and overlap with players and creatives 00:32:34 - ╣ted… frame_Δ▒▒ d all.praise. 00:33:05 - Games Shea would own someday and not forcing a collection 00:34:30 - Vintage game picks turning into full Raven enthusiasm 00:36:10 - The future of Counterflip balancing shirts films and freelance 00:37:20 - Choosing which games become shirts and what artwork works 00:38:50 - Xenon talk and wanting maximum tube energy on a shirt 00:40:20 - Best sellers and why Counterflip Fishtails keeps moving 00:41:55 - Holiday market plans and Counterflip showing up with both booths 00:43:00 - Shirt sizes shipping and grabbing designs in person 00:43:55 - Least played games and closing with praise of the pyramid #dirtypoolpinball #pinballpodcast #counterflip #pinballapparel #pinballcommunity #pinballfavorites #arcadeculture #pinballlifestyle #merchdesign #qualityapparel #indiedesigners #silverball #retrogaminglife #arcadestyle #creativecommunity #pinfam #pinballscene #designerlife #makercommunity #pinballart #bandartwork #musicdesign #independentcreators #pinballmerch #pinturnaments #behindtheflippers #arcadelife #podcastlife
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  • Dirty Pool Podcast - Ep19 - Aaron Davis of FAST Pinball
    What does it take to build the brain behind modern pinball? Aaron Davis, founder of FAST Pinball, joins the show to talk about designing the hardware that powers homebrews, boutique manufacturers, and the next generation of game coders. We dig into the origins of the FAST platform, how open hardware changed the indie landscape, and what it really means to make a control system reliable enough for production but flexible enough for experimentation. From garage prototypes to global adoption, Aaron walks through the philosophy that keeps FAST on the cutting edge — community-driven innovation, open documentation, and a steady respect for pinball’s analog soul. 🔺 Praise the Great Pyramid 📡 Twitch – twitch.tv/dirtypoolpinball 📺 YouTube – youtube.com/@DirtyPoolPinball 📷 Instagram – instagram.com/dirtypoolpinball 📘 Facebook – facebook.com/dirtypoolpinball #DirtyPoolPodcast #FASTPinball #PinballHardware #PinballCommunity #PinballLife #PinballMachine #HomebrewPinball #ArcadeLife #RetroGaming #PinballAddict #GamingCommunity #PinballEnthusiast #ArcadeCulture #PinballWizard #ArcadeGames #GamingLovers #PinballDesign #TechTalk #GamingHistory #PinballInnovation #Electromechanical #PinballEngineering #MakerCommunity #GameDevelopment #PinballRestoration #BoutiquePinball #OpenSourcePinball #PinballTales 00:00:00 - Intro 00:00:10 - Surprise Thursday episode, Homebrew Week, and the free sound effects kit with Imoto at Marco; chat might glitch. 00:01:17 - Guest intro: Aaron Davis of FAST Pinball. 00:02:23 - Why FAST started—platform-builder mindset and maker movement spark. 00:03:31 - Pinball as “STEM in a box,” learning by building with partner Dave Beecher (totally not a robot). 00:04:45 - Programming as creative choreography—logic tied to experience. 00:06:45 - Homebrew freedom: no licensors, weird ideas that push the platform. 00:08:50 - Early FAST nights soldering with Dave, the first boards coming alive. 00:10:59 - Gen-one form factor stays similar; modular IO boards shown on camera. 00:12:10 - Latency handled in hardware on the nodes—switches to coils without round-trips. 00:13:30 - ARM choice and hardware abstraction—swap chips later but keep behavior. 00:15:05 - Future-proofing for collectors, reliability focus, “Is Dave a robot?” gag. 00:18:10 - Family tavern Royal Flush memory; Dad becomes a replacement ramp maker. 00:20:00 - Quick shop tour setup, lineup includes Predator, Dune, and Labyrinth. 00:23:30 - Three programming bays; friends and kids help with QC, ESD trays on baker’s racks. 00:26:20 - Running from home spaces with low overhead, always on video calls. 00:27:56 - What’s next: inductive switches, end-of-line test fixtures to save OEMs time. 00:28:56 - Spooky question, door open to anyone; Pinball Brothers Predator port story. 00:31:24 - Documentation philosophy: additive, not breaking; FAST serial is easy to target. 00:32:58 - Favorite homebrew is the one in front of you. 00:33:58 - Tariffs and parts availability, multi-site manufacturing to avoid blockers. 00:36:50 - Stateside runs and the end-of-line “fort,” programming at the factory. 00:38:10 - Fuse question: smart power filter board plus on-board polyfuses and keyed connectors. 00:40:55 - Assembly mix: US, China, Italy. Tips for new homebrewers—make friends and add accountability. 00:41:56 - Predator road trip route to Expo via Electric Bat. 00:42:48 - RJ45 carries power and data, not standard PoE but similar expectations. 00:43:59 - FAST origins timeline: side project turns serious pre-COVID. 00:45:40 - IP and homebrew—market confusion risk, depends on the license holder. 00:49:35 - Indie film analogy for smaller makers, “invention marketing” over time. 00:52:40 - Future: smaller, interesting runs; friendly one-upmanship inspires better games. 00:53:45 - Wiring kits and cable making, crimp/strip machines to ease new builders.
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  • Meet The Team... Brad Albright - Winchester Mystery House - 2D Layered Art & Illustration
    Brad Albright is the creative force behind the 2D layered art of Winchester Mystery House, bringing the entire cabinet, playfield, and backglass to life with his signature dimensional style. His work bridges vintage illustration and modern surrealism—capturing the mansion’s eerie beauty while still keeping it fun and tactile. In this episode, Brad talks about how his multi-layered approach evolved into the game's distinct look, the artistic choices behind key imagery, and the challenge of turning real-world architecture into pinball storytelling. 🔺 More from Brad Albright: 📷 instagram.com/bradalbright 🛒 shop.albrightillustration.com coupon: EXPO25 🌐 AlbrightIllustration.com 🔺 Praise the Great Pyramid: 📡 Twitch – twitch.tv/dirtypoolpinball 📺 YouTube – youtube.com/@DirtyPoolPinball 📷 Instagram – instagram.com/dirtypoolpinball 📘 Facebook – facebook.com/dirtypoolpinball 00:00 – Intro 01:10 – Brad’s path from corporate design to pinball art 03:00 – Discovering pinball again and creative freedom 04:30 – Early poster work and nostalgia in his style 06:00 – First homebrew projects and lessons learned 07:20 – Transition to Winchester and first art challenges 09:00 – Using real photos and Google Earth of the mansion 10:40 – Forced perspective tricks and player angle tests 12:30 – Finding the right color tone for the playfield 14:10 – The ghost wisps concept and spirit color design 16:00 – Integrating the floor plan as a visual blueprint 17:40 – No AI used and keeping the art fully human 18:40 – Working closely with Karl DeAngelo on feedback 20:00 – Code names and the evolving playfield style 21:40 – Brad’s changing process and constant reinvention 23:00 – Using Clip Studio Paint and 3D references 25:00 – Designing Sarah Winchester for the backglass 27:00 – Victorian themes and authentic stained glass 29:00 – Easter eggs and historical callouts on the playfield 31:00 – Keeping cabinet and plastics visually unified 33:00 – Scaling cabinet art to banners and shows 35:00 – Collaboration with Joshua Clay on interior lighting 37:00 – Sound design and matching tones with gameplay 39:00 – Ghost box visibility and player height testing 41:00 – Apron redesign and printed numbering choice 43:00 – Integrating sculptures with flat plastics 45:00 – Logo design and Blake’s contribution 47:00 – Wooden layered artwork and Hitchcock piece 49:00 – How pinball collaboration changed Brad’s approach 51:00 – Jeff explains the origin of the Great Pyramid 53:00 – Brad plugs his store and social handles 55:00 – Audience Q&A and Barrels of Fun transparency 57:00 – Complimenting the game’s UI and darker screen art 59:00 – Final thanks and discussion of Brad’s machines 61:00 – New Texas arcade shoutout and closing raid #DirtyPoolPinball #WinchesterMysteryHouse #BarrelsOfFun #BradAlbright #PinballArt #PinballDesign #PinballMachine #PinballPodcast #DirtyPoolPodcast #ArtOfPinball #ArcadeCulture #RetroGaming #ClassicGaming #PinballCollectors #IndiePinball #PinballAddict #PinballLife #GamingCommunity #ArcadeLife #GamingCulture #PinballHistory #BehindTheScenes #CollectiblePinball #ArcadeCollectors #PinballWizard #PinballInterview #GameArt #Illustration #2DArt #PinballPassion
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  • Meet The Team... Eric Priepke - Winchester Mystery House - Software Engineering & Programming
    The next stop in our Winchester Mystery House series introduces Eric Priepke — the software engineer and programmer behind the house’s mind-bending code. From scripting the complex logic that ties every haunted room together to balancing the chaotic layers of light, sound, and animation, Eric helped the house come alive in ways that only a true programmer could appreciate. His precision work is what makes each mode flow seamlessly into the next, turning chaos into a ghostly symphony of logic. 🔺 Praise the Great Pyramid: 📡 Twitch – twitch.tv/dirtypoolpinball 📺 YouTube – youtube.com/@dirtypoolpinball 📷 Instagram – instagram.com/dirtypoolpinball 📘 Facebook – facebook.com/dirtypoolpinball 00:00:00 – Introducing Eric Priepke and the brains behind Winchester’s code 00:01:07 – Falling into pinball from early computer life and ISP work 00:03:22 – Color DMD days and the puzzle-solving mindset that shaped him 00:05:50 – From Cactus Canyon rewrite to meeting Scott Danesi at Expo 00:07:29 – How Spooky Pinball led to Barrels of Fun and Rick and Morty 00:08:41 – Keeping passion alive when creative work becomes a job 00:09:52 – Transitioning from Dune to Winchester and tackling room logic 00:12:21 – Inside the Mission Pinball Framework and its pros and limits 00:14:52 – Making complex lighting and display code work efficiently 00:16:55 – Open-source curiosity vs. licensed reality – why code stays closed 00:18:44 – Lighting design teamwork with Trent and crafting attract modes 00:20:08 – Power efficiency tricks using RGBW LEDs and white channels 00:21:22 – Texture memory juggling for dual displays and transparency limits 00:24:10 – Taming the turntable – how to spin safely without chaos 00:26:49 – First seeing Winchester fully dressed at Expo and initial awe 00:28:24 – Balancing updates across Labyrinth, Dune, and Winchester 00:29:58 – How good is Eric at pinball? (And Jeff’s scale of doom) 00:31:00 – Tall people, low doorways, and genetic pinball theories 00:33:06 – Why both hate video modes and love mechanical mini-games 00:35:10 – Handling airballs and impossible switch orders in real pinball 00:38:09 – Lighting philosophy – purposeful, not constant spectacle 00:39:39 – Spirit Energy mode – turning a multiplier into a sensory moment 00:45:00 – How audio collaboration reshaped Barrels’ internal workflow 00:46:20 – Learning the audio side – Eric on trusting Jeff’s instincts 00:47:24 – David Van Es drops in – team gratitude and Expo reflections 00:48:19 – Coding empathy – making early gameplay rewarding for everyone 00:50:05 – Advice for coders who want to cross into pinball 00:51:04 – Hidden features still to come – yes, more flashers are coming 00:53:13 – 3 000 plays later – feedback loops and show-floor lessons 00:54:23 – Dune’s quiet comeback – how word of mouth changed minds 00:56:02 – Running down Eric’s 12-game collection in 30 seconds flat 00:59:35 – The Raven thing... 01:00:46 – Would he rather own Raven or Bone Busters? The answer burns bridges 01:01:35 – Closing thoughts – why he codes, creates, and keeps building worlds #DirtyPoolPinball #WinchesterMysteryHouse #BarrelsOfFun #PinballProgramming #GameCode #EricPriepke #PinballDesign #HauntedPinball #PinballCommunity #PinballMachine #CodeLogic #PinballLife #ArcadeCulture #PinballWizard #GamingCulture #RetroGaming #PinballAddict #PinballSoftware #DirtyPoolPodcast #HauntedHousePinball #CodedByEric #PinballDev #ArcadeGaming #PinballMinds #BehindTheCode #MeetTheTeam #PinballEnthusiast #GameLogic
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A somewhat grounded look at the people who actually make pinball happen. From game designers and tournament organizers to top players and studio heads, the D...
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