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PocketGamer.biz Podcast

PGbiz Podcast
PocketGamer.biz Podcast
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237 épisodes

  • PocketGamer.biz Podcast

    Agency, Ambition And The Future Of UK Games

    21/04/2026 | 47 min
    Recorded following Pocket Gamer Connects London, hosts Peggy Anne Salz and Craig Chapple sit down with Nick Poole, CEO of Ukie, for a candid conversation about risk, ambition and what it will take to make the UK the best place to build and scale a games business.

    Nick brings a rare perspective to the role. Before leading the UK’s trade body for games, he worked across libraries, museums and chaired Wikimedia UK. His throughline has always been culture, creativity and how institutions shape innovation. Now he’s applying that lens to games.

    In this episode, we unpack:
    Why the UK risks becoming an “incubator economy” if it cannot retain IP and talent
    What’s broken in the funding ladder from prototype to scale-up
    Why tax relief is about competitiveness, not handouts
    How risk appetite across the industry has shifted post-2020
    Why studios must build companies, not just games
    What the Games Growth Package, expanded UK Games Fund and new skills initiatives actually mean in practice

    Nick is clear: the industry cannot afford to talk itself down. The UK remains one of the most creative and export-driven games markets in the world. But ambition and coordinated action are essential.

    We also explore the future of play, the role of generative AI in production pipelines and why automation should unlock creativity, not replace it.
    If you are a founder, investor or studio leader navigating 2025–26, this episode is about one thing:

    Reclaiming agency.

    Chapters
    00:00 Introduction and Pocket Gamer Connects London Highlights
    01:14 Guest Intro: Nick Poole's Career Path from Museums to Games
    03:57 Understanding Ukie: The Sword and Shield of the UK Games Industry
    05:40 Why Historical Government Support for UK Games Has Lacked
    07:41 How Studios Can Lobby Effectively: The "Made in the UK" Campaign
    11:51 Fixing the "Broken Rungs" in the Game Funding Ladder
    14:55 Building the New: Adapting Business Models for 2026 and Beyond
    16:14 Tax Reliefs and Fiscal Stimulus: Moving from VGTR to VGEC
    22:04 Industrial Strategy: Skills, Trade Missions, and the UK Games Fund
    36:58 The Future of AI in Games: Productivity, Curation, and Discovery

    Let's Connect
    👉🏻 X - https://x.com/pgbiz
    👉🏻 LinkedIn Group - https://www.linkedin.com/showcase/pocketgamer-biz/?originalSubdomain=uk
    👉🏻 Facebook - https://www.facebook.com/PGbiz
    👉🏻 Website - https://www.pocketgamer.biz

    Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
  • PocketGamer.biz Podcast

    Ilkka's BAFTA Fellowship, record D2C revenue & the Super Mario Galaxy Movie | Week in Mobile Games Podcast

    13/04/2026 | 36 min
    PocketGamer.biz head of content Craig Chapple, deputy editor Paige Cook and news editor Aaron Astle talk through the latest games industry news on the 89th episode of the Week in Mobile Games Podcast.

    On this week’s show we discuss:

    - Supercell CEO Ilkka Paananen's BAFTA Fellowship award.
    - Is BAFTA taking mobile gaming seriously?
    - Direct-to-consumer revenue hits record highs in Q4
    - Playtika up for sale.
    - The Super Mario Galaxy Movie's blockbuster Box Office numbers.
    - Game of Thrones Dragonfire gears up for launch.
    - The Division Resurgence's opening salvo.
    - What a power shift from West to East means for the games industry.

    Chapters

    00:00 Introduction and Pokemon Champions
    05:47 BAFTA Games Awards and Recognition for Mobile Games
    12:40 The Division Resurgence's Opening Salvo
    17:47 Super Mario Galaxy Movie Success
    22:17 Record D2C revenue
    25:59 The West to East shift
    29:44 Game of Thrones Dragonfire
    33:20 Playtika up for sale
    36:08 Wrap-Up

    ** Let's Connect **
    👉🏻 Twitter - https://twitter.com/pgbiz
    👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/
    👉🏻 Facebook - https://www.facebook.com/PGbiz
    👉🏻 Website - https://www.pocketgamer.biz
    👉🏻 Pocket Gamer Connects - https://www.pgconnects.com
    👉🏻Pocket Gamer Connects Speaker Submission form - https://docs.google.com/forms/d/e/1FAIpQLSdoS5n-vdHu6aU-2d_rR7x1FAgewG51y3nlU1aB8RdetiKaGw/viewform
    👉🏻 The Top 50 Mobile Game Makers 2025 - https://www.pocketgamer.biz/the-top-50-mobile-game-makers-of-2025/
    👉🏻 Download the PocketGamer.biz Mobile Games Developer Trends Survey Winter 2024/25 report - https://docs.google.com/forms/d/e/1FAIpQLSf3tbjUxVkG17CuHHljMblfmUC3DZ6gNAzV8qiz8bAALUXSvQ/viewform
    👉🏻 Join the AI Gamechangers newsletter - https://aigamechangers.substack.com
  • PocketGamer.biz Podcast

    Skillz, Beamable and The LiveOps Shift

    08/04/2026 | 47 min
    Recorded live on-site at GDC, hosts Peggy Anne Salz and Craig Chapple sit down with Robert Burnett, Head of New Content at Skillz, and Jon Radoff, CPO of Beamable, to unpack what just changed for developers building competitive mobile games.

    With the acquisition of Beamable, Skillz is pushing into a bigger role: giving developers more control over progression, LiveOps and monetisation inside the game, while still handling the infrastructure that is hardest to build well.

    As Jon puts it, the goal is to build “a business operating system for a game studio” so developers can focus on gameplay instead of racking up debt. “If you’re spending any of your effort building the tech instead of the fun, you’re accumulating debt that doesn’t do you any good.”

    Skillz also unveiled the Pro SDK at GDC, opening up more control inside Unity for developers who want to build competitive games with richer progression, more flexible monetisation and a stronger live-service layer.

    In this episode, Peggy and Craig get into:
    Puzzle Blockz, the first live proof point for the combined platform
    What this shift means for smaller teams that want to move faster without building every part of the stack themselves
    How advertising, IAP and competition can start to work together instead of sitting in separate silos

    If you are serious about building competitive mobile games that can keep players and grow revenue, start here.

    Chapters
    00:00 New Ways for Developers to Monetize
    01:34 The Acquisition of Beamable by Skillz
    01:59 Solving Pain Points with the Pro SDK
    04:46 A Business Operating System for Game Studios
    06:27 The Role of AI in Rapid Prototyping
    10:14 Economies of Scale in Game Development
    11:51 From Vibe Coding to Agentic Systems
    16:01 Case Study: The Puzzle Blocks Proof of Concept
    22:50 Iterating Based on Real-Time Player Feedback
    34:31 The Future Roadmap: Intelligence and Automation

    Let's Connect
    👉🏻 X - https://x.com/pgbiz
    👉🏻 LinkedIn Group - https://www.linkedin.com/showcase/pocketgamer-biz/?originalSubdomain=uk
    👉🏻 Facebook - https://www.facebook.com/PGbiz
    👉🏻 Website - https://www.pocketgamer.biz

    Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event
  • PocketGamer.biz Podcast

    Unity copies the AppLovin playbook with Vector | Week in Mobile Games podcast

    06/04/2026 | 28 min
    PocketGamer.biz head of content Craig Chapple and news editor Aaron Astle talk through the latest games industry news on the 87th episode of the Week in Mobile Games Podcast.

    On this week’s show we discuss:
    - How Unity is copying the AppLovin playbook by shedding its publishing division Supersonic to focus on the Vector growth story.
    - The Ninth Circuit's decision to deny Apple's rehearing request in the Epic Games App Store dispute.
    - The February mobile game charts.
    - Sonic Rumble's quiet rebrand to Sonic Rumble Party.
    - Fire Emblem Shadows' slow start to life.

    00:00 Introduction and Personal Updates
    07:21 Unity's Strategic Shift in Advertising
    11:13 Sonic Rumble's Rebranding and Performance Analysis
    16:52 Apple vs. Epic Games: Legal Updates and Implications
    19:36 Fire Emblem Shadows Analysis
    23:32 February Mobile Game Charts Insights

    ** Let's Connect **
    👉🏻 Twitter - https://twitter.com/pgbiz
    👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/
    👉🏻 Facebook - https://www.facebook.com/PGbiz
    👉🏻 Website - https://www.pocketgamer.biz
    👉🏻 Pocket Gamer Connects - https://www.pgconnects.com
    👉🏻Pocket Gamer Connects Speaker Submission form - https://docs.google.com/forms/d/e/1FAIpQLSdoS5n-vdHu6aU-2d_rR7x1FAgewG51y3nlU1aB8RdetiKaGw/viewform
    👉🏻 The Top 50 Mobile Game Makers 2025 - https://www.pocketgamer.biz/the-top-50-mobile-game-makers-of-2025/
    👉🏻 Download the PocketGamer.biz Mobile Games Developer Trends Survey Winter 2024/25 report - https://docs.google.com/forms/d/e/1FAIpQLSf3tbjUxVkG17CuHHljMblfmUC3DZ6gNAzV8qiz8bAALUXSvQ/viewform
    👉🏻 Join the AI Gamechangers newsletter - https://aigamechangers.substack.com
  • PocketGamer.biz Podcast

    Data Doesn't Solve Problems. Decisions Do.

    31/03/2026 | 48 min
    This episode is brought to you in partnership with GameAnalytics. PocketGamer.biz Podcast hosts Peggy Anne Salz and Brian Baglow sit down with Falko Boecker, Head of BD & Customer Success at GameAnalytics, to explore a hard truth about the industry:

    Studios are not short on data.

    They are short on clarity.

    Across rising UA costs, privacy shifts, AI disruption and tighter margins, one thing has become non-negotiable: teams must make better decisions, faster.

    But collecting data is not the same as using it well.

    Falko brings a rare perspective, having worked across journalism, publishing and business development before moving into analytics. His mission has always been to connect creative thinkers with the business side of games, and data is now the bridge.

    In this conversation, we unpack:
    Why “data maturity” is not the same as “data sophistication”
    Where studios get stuck when trying to think full funnel
    Why infrastructure matters less than mindset
    How segmentation moves teams beyond surface-level metrics
    What actually changes between pre-launch and live ops
    Why Roblox and fast-moving ecosystems are redefining how teams react to player behaviour

    One of the most important takeaways:

    Data does not replace creativity. It sharpens it.

    As Falko explains, analytics should not be a black box owned by specialists. It should be accessible across design, product and marketing so teams can align around shared goals instead of siloed assumptions.

    We also explore how AI is beginning to shift analytics from reactive dashboards to proactive insight, and where humans still need to drive the decisions.

    If you are building a game in 2026, this episode is a reminder that success is not about having more dashboards.

    It is about asking better questions.

    ** Let's Connect **
    👉🏻 X - https://x.com/pgbiz
    👉🏻 LinkedIn Group - https://www.linkedin.com/showcase/pocketgamer-biz/?originalSubdomain=uk
    👉🏻 Facebook - https://www.facebook.com/PGbiz
    👉🏻 Website - https://www.pocketgamer.biz

    Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event

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À propos de PocketGamer.biz Podcast

Welcome to your regular glimpse into the business of mobile games. Featuring interviews with games industry experts! Your hosts are the insiders at PocketGamer.biz, the top B2B site for the mobile games industry. It covers the people, technology and deals that drive this multi-billion dollar sector. In our ongoing podcast, you’ll hear the editorial team and their guests dive into the topics and themes at the forefront of the industry. You’ll get unique insight and exclusive Q and As, taking you behind the scenes on the international mobile games scene.
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