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Critical Moves - Strategy Gaming

Critical Moves Podcast
Critical Moves - Strategy Gaming
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71 épisodes

  • Critical Moves - Strategy Gaming

    Steam NextFest 2026: The Good, The Bad, and The Unfinished (Ep.70)

    27/02/2026 | 53 min
    Timothy, Jack, and Adam review their Steam Nextfest demo experiences across a wide range of strategy titles, from a god game that felt genuinely finished to an RTS sequel that felt like 1994. The discussion moves beyond individual game impressions into a broader debate about what a demo should actually deliver in the current market, whether developers are arriving at Nextfest too early, and what Steam could do to help players navigate the volume of content on offer.
    https://criticalmovespodcast.com
  • Critical Moves - Strategy Gaming

    Space 4X: Explore, Expand, Exploit, Exterminate (Ep.69)

    20/02/2026 | 48 min
    Al is joined by Joe and space 4X expert Sid to trace the complete history of the space 4X genre — from its board game roots in 1974 through the golden age of Master of Orion, the dry spell of the late 90s, the modernisation wave of 2010, and what the genre looks like today.
    Sid also drops his top 5 space 4X games of all time, we debate why space 4X has never cracked the mainstream, and ask whether Star Trek and Star Wars IPs are perfect candidates for the 4X treatment — and why nobody has ever properly done it.
    https://criticalmovespodcast,com
    https://www.myabandonware.com/game/star-trek-the-next-generation-birth-of-the-federation-bcm
  • Critical Moves - Strategy Gaming

    The Paradox Problem: DLC, Developer Relations, and Broken Launches (Ep.68)

    13/02/2026 | 1 h
    Al, Jack, and Timothy examine Paradox Interactive's business practices, from their DLC-heavy approach to their handling of development studios. The conversation covers why Paradox games launch incomplete, the nearly £400 cost of owning all Stellaris content, and what happened between Paradox and Colossal Order over City Skylines 2.
    The episode compares Paradox's model to other strategy publishers like Creative Assembly and Firaxis, discussing why sequels never arrive for flagship titles while DLC releases continue for years. The hosts explore whether this represents smart business or exploitation of a captive audience, why the community accepts buggy launches as standard practice, and how Paradox's treatment of satellite studios creates human costs behind the games.
    Discussion includes EU5's troubled launch, the subscription model as an alternative to buying hundreds of pounds in DLC, and why mod support serves business interests rather than altruism. Despite criticizing the practices, all three hosts admit they'll continue playing Paradox games because no other developer makes grand strategy titles at this scale.
  • Critical Moves - Strategy Gaming

    Menace Early Access: We Played the Demo But Know Nothing About the Game (Ep.67)

    06/02/2026 | 57 min
    Menace released into early access yesterday. We recorded this episode ten days beforehand having played the demo and knowing almost nothing about what the early access version would include.
    The demo showed solid turn-based tactical combat with a complex action point system, deep squad customization options, and strong art direction. It also showed a game from respected developers Overhype Studios and publisher Hooded Horse that had somehow reached nine days before early access without communicating basic information about content, roadmaps, or the strategic layer completely absent from the demo.
    This raises questions about whether these studios are trading on goodwill from Battle Brothers and previous Hooded Horse releases to avoid the scrutiny a major publisher would face for the same approach. We discuss what worked in the demo, what the information vacuum means for early access, and whether the game's tactical depth compensates for questionable design decisions around unit specialization and equipment balance.
    The game might be great. The marketing and communication is not.
    Web: https://criticalmovespodcast.com
    Discord: https://criticalmovespodcast.com/discord
  • Critical Moves - Strategy Gaming

    Defcon Zero: $4.5M Funded RTS (Ep.66)

    30/01/2026 | 1 h 23 min
    Amir and Almog from Tri Arts Games talk about their RTS project Defcon Zero: Frontlines of Tomorrow. They worked for two years without pay on a tech demo that got them 12,000 wishlists through organic community building alone. Then they secured $4.5 million in funding from RTS fans with money to spend, not a publisher trying to squeeze ROI out of the genre.
    Tim Campbell from Westwood is their development advisor now. That's the same Tim Campbell who helped build Command & Conquer. They explain how they went from posting a single tank screenshot in a community forum to hiring a proper team and moving into offices. The game has weapon priority systems so your units don't fire tank shells at individual infantrymen when there's an actual tank 50 meters away. Cover mechanics where infantry automatically seek protection when shot at instead of standing in the open watching their health bars drain. Two asymmetric factions with very different approaches to warfare, though they're keeping most of the differences under wraps for now. They're aiming for a playable demo around September or October 2025, with full release in 2.5 to 3 years. The campaign has 30 missions built around the lore instead of being missions with story bolted on afterward.
    They already have 40,000 years of world history written out. Both developers bring experience from outside traditional game development. Almog was a psytrance DJ running festivals for 15,000 people before teaching himself 3D art at 35. Amir managed the 80,000-member Command & Conquer Facebook group and worked as a gaming influencer for years. They talk about how their Discord community influences development decisions and why they refuse to use paid promotion when organic reach works better. This is a long interview. We cover their design philosophy, why they chose Unreal Engine for an RTS, how living through conflict shapes their approach to depicting warfare, and whether the RTS genre is experiencing a rebirth or just a temporary spike in interest.
    Links:
    https://store.steampowered.com/app/2923140/Defcon_Zero_Frontlines_of_Tomorrow/ https://discord.com/invite/hvC6g76d5B

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À propos de Critical Moves - Strategy Gaming

Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts treat strategy games as an afterthought. We don’t. Every week we cover real-time strategy, turn-based tactics, 4X empire builders, indie experiments, and overlooked classics with long-form analysis and no wasted time.This isn’t quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers without the marketing filter, getting into the mechanics and design choices that actually shape the games.If you want a RTS podcast, a 4X podcast, or a place for smarter conversations about tactics and strategy gaming, this is it. Critical Moves is made for players who think about systems, mechanics, and design—not just surface impressions.New episodes every Friday.https://criticalmovespodcast.com
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