The big beasts arise as we talk EVE Frontier, MapleStory Universe and how Wemade's approach bests Ubisoft.
[00:34] Jon attended EVE Fanfest 2026 in Iceland. What are his takeaways?
[02:40] Why EVE Fanfest works beyond being just an event for players.
[05:05] EVE Frontier is EVE Online if made from scratch now.
[06:46] In Cycle 6 (out 25th June), EVE Frontier finally becomes more of an actual survival game.
[09:28] Modular shipbuilding replaces fixed ships.
[10:40] EVE Frontier is a game that rewards players who improve their manual gameplay skills.
[11:55] “This is a game that makes EVE Online feel cuddly.”
[13:58] Does EVE Frontier need non-EVE players?
[15:30] The fundamental approach is blockchain as a unified API.
[16:38] Why some CCP/Fenris developers want to work on EVE Frontier, not EVE Online.
[17:38] How EVE Frontier is using AI for coding and prototyping.
[19:10] Nexon is talking about MapleStory Universe, MSU 2.0 and VIBE IP.
[22:11] MapleStory Universe did $31 million in revenue in year 1.
[23:22] The real KPI for MSU 2.0 is the revenue third-party devs make.
[25:55] Average EVE Fanfest attendee had played 7,900 hours of EVE Online.
[30:50] Legend of Ymir has released the ability to mint and trade character NFTs.
[32:00] Legend of Ymir NFT character trading was $77,000 on day 1.
[34:40] Ubisoft is shutting down Champions Tactics’ web3 features on 27th May.
[36:00] Ubisoft’s blockchain problems are a minor part of much wider issues for the company.
[39:00] Champions Tactics was beautifully made, but too narrow in its addressable audience.
[42:29] Wemade is iteratively learning. Ubisoft is scattergun, lacking learning loops.
[44:30] The post-crash shape of blockchain gaming is now becoming apparent.