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Game Design Deep Dive

Dan Bullock
Game Design Deep Dive
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  • Radical Rulebooks with Greg Loring-Albright, PhD
    Greg Loring-Albright is the designer of Ahoy, Keep the Faith, and co-designed Bloc by Bloc: Uprising with T.L. Simmons. Moreover, he teaches Game Studies and Game Design at Harrisburg University. We discuss his recent zine RULEBOOKS FOR RADICALS on the importance of designing games in dire times. Outro music: Radioactivity "Time Won't Bring Me Down" Send us a text
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  • Trench Raid with Lisa Smedman
    Lisa Smedman is a best-selling author, journalist, and designer of many RPG games and modules. We discuss Trench Raid, her first solitaire tabletop wargame for Compass, the tactical approach to the topic of WW1, and the relationship between serious games and design intent. Trench Raid from Compass GamesOutro music: "Kingdom Come" by Cindy Lee Cindy Lee is marvelous! Go check out Diamond Jubilee by Cindy Lee here: https://cindylee.bandcamp.com/album/diamond-jubileeSend us a text
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  • Interview with Fred Serval
    In this episode, a proper interview with Fred Serval, designer of A Gest of Robin Hood, Red Flag Over Paris, and A Very Civil Whist. Fred is also the host of an excellent channel dedicated to historical tabletop gaming, Homo Ludens. We discuss his design approach and how it informs critique of other games.Outro music: "All Good Things Will Come to Pass" - Lael NealeSend us a text
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  • Playing Oppression with Mary Flanagan
    Mary Flanagan, is a game designer, professor, and an author. She joins us to discuss her book, co-authored with Mikael Jakobson, PLAYING OPPRESSION: THE LEGACY OF CONQUEST AND EMPIRE IN COLONIALIST BOARD GAMES. We discuss representation of non-western cultures, colonialist mechanisms, and whether or not decades of conquest and exploitation based games have calcified to form the bedrock of competitive play.  Outro Music: "Funeral for Justice" - Mdou MoctarPublic Nominations for the Summit Award are open. Complete the survey here: https://sdhist.us18.list-manage.com/track/click?u=985b96c86d7bad0572684acc4&id=677c3ab117&e=3333a4975dSend us a text
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  • Interview with Brian Asklev
    Brian Asklev designed my favorite wargame of last year, 1812: Napoleon's Fateful March. We discuss what went into his phenomenal design, his upcoming game Baltic Empires, event design, and the challenges of playtesting multiplayer games. Outro music: Sons of Kemet "The Hour of Judgement"Send us a text
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Dan Bullock interviews game designers with a focus on the challenges of historical board game design.
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