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Game Design Deep Dive

Dan Bullock
Game Design Deep Dive
Dernier épisode

40 épisodes

  • Game Design Deep Dive

    Chalice of Poison with Akar Bharadvaj

    26/05/2026 | 50 min
    Akar Bharadvaj is designer of the upcoming game Chalice of Poison about the Iran-Iraq War from GMT and the Zenobia Award-Winning Tyranny of Blood. We chat about both designs, the future of the Zenobia awards, and much more. Hellcouch designed by Carol Mertz and Francesca Caletto-Leon also came up in conversation, and we are all about giving credit where due. 
    Outro music: Lifeguard "It Will Get Worse"
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  • Game Design Deep Dive

    Love This Giant with Cole Wehrle

    24/04/2026 | 1 h 17 min
    We welcome back Cole Wehrle (who hopefully needs no introduction) for a wide ranging discussion about expansions, Buried Giant- his new publishing home, and much much more. 
    Outro music: "King's Army" The Scarring Party 
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  • Game Design Deep Dive

    Interview with Liz Davidson

    23/02/2026 | 57 min
    Liz Davidson has co-designed Queen of Spies and the forthcoming Night Witches with David Thompson. She is also the Creative Director at Leder Games, but you may know her best for her work on her Bobby Nunez-award winning Beyond Solitaire podcast. We chat about her work at Leder, her historical design work, and the transition from game critic to game designer. Note: This episode is tagged explicit solely for cussing. 
    Outro Music: Jonny Fritz "Debbie Downers"

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  • Game Design Deep Dive

    Come Out Fighting with John Carnahan

    29/11/2025 | 27 min
    Our guest is designer John Carnahan. His latest, Come Out Fighting will be on Kickstarter on November 30th. I am not sure how many listeners have dipped their toe in miniature games, but I had to invite John to discuss his latest design, because it incorporates something extraordinary and radical in that space. 
    Come Out Fighting on BGG
    Come Out Fighting on Kickstarter
    Outro Music: Gene Autry "Don't Fence Me In"
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  • Game Design Deep Dive

    Live from SD HistCon: Narrative in Solitaire Games

    19/11/2025 | 1 h 1 min
    Recorded live at SD HistCon, our esteemed panel was comprised of designers John Butterfield (RAF, Enemy Action Series, D-Day Omaha, Ambush), David Thompson (Valiant Defense Series, War Story, Undaunted), and Jeremy White (Skies Above Series, Enemy Coast Ahead Series, Atlantic Chase). We discuss embedded vs emergent narrative in historical games and how one leverage mechanisms to achieve the desired play experience in solitaire design. 
    Outro music: Might Hannibal "All Nite Long"
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À propos de Game Design Deep Dive
Dan Bullock interviews game designers with a focus on the challenges of historical board game design.
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