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Miskatonic University Podcast

Miskatonic University Podcast
Miskatonic University Podcast
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  • Miskatonic University Podcast

    MUP Ep 349 – Madness in Culture and Era w/ Perry Clark

    11/05/2026 | 1 h 4 min
    This episode, Keepers Bridgett and Evan welcome back Perry Clark to continue our discussion on Madness in Culture and Era! Let’s discuss why this topic matters and dive into Invictus, Dark Ages, Regency, Gaslight, and 1920’s Classic!

    Patreon Plug & Update

    Dear listeners! We have patreon.Our Patreons literally keep the lights on and make this show possible. So if you love this content, and you want to keep it alive, we ask that you visit patreon.com/MUP and subscribe to be a backer. 

    And if financial support isn’t in the cards right now, you can spread the good word of MUP in your communities by sharing a link and heaping glowing praise upon us where others can see. And furthermore, you can hang out with us on Discord!

    The Discord Plug

    Our MUP Discord and we are all there! We invite all of our listeners to come and enjoy the community of horror gaming and cute pet pics. Link in the show notes: MU Discord server invite link: https://discord.gg/vNjEv9D 

    And thank you to our editor GENE for editing this episode. 

    Main Topic

    Hello, everyone, and welcome to the Main Topic! As mentioned in the intro, tonight we’ve gathered to discuss Madness in Culture and Era! How did this topic originate? What does it mean? Let’s unpack!

    Questions: 

    Why does this topic matter? Why do we care?

    Each setting/culture has its own:

    Relationship to the supernatural/religion

    Relationship to violence

    Understanding of mental health

    Ways of treating and dealing with trauma (or not)

    Invictus

    https://www.chaosium.com/invictus/

    https://goldengoblinpress.com/

    Dark Ages

    https://www.chaosium.com/cthulhu-dark-ages-3rd-edition-hardcover

    Highlights from sourcebook: Humors table; no diagnosed conditions; religious healing (monasteries, pilgrimage, relics)

    Regency

    https://www.chaosium.com/regency-cthulhu-pdf/

    Highlights from sourcebook: Mesmerism & Reassure; Reputation

    Gaslight

    https://www.chaosium.com/cthulhu-by-gaslight-keepers-guide-pdf

    Highlights from sourcebook: Alienist occupation; Mental health, asylums, Bedlam; insanity as a legal defense

    https://en.wikipedia.org/wiki/Susto

    https://en.wikipedia.org/wiki/Culture-bound_syndrome 

    https://en.wikipedia.org/wiki/Tanganyika_laughter_epidemic 

    https://en.wikipedia.org/wiki/Dancing_mania

    1920s (Classic)

    https://www.chaosium.com/call-of-cthulhu-keeper-rulebook-pdf/

    Sources Cited: 

    https://docs.google.com/document/d/1lJ_QxYrGrTzTkAr_Gb1O-P9sDzfze1MtufSepHM8PkE/edit?usp=sharing

    Homeworkd

    Dear listener, tell us something new that you learned from this episode, or some inspiration that you’ve gathered to launch your own research into the topic! 
  • Miskatonic University Podcast

    MUP Ep 348 – Miskatonic Media Club Sinners Pt 2

    27/04/2026 | 59 min
    This episode, we continue with Part II of our Miskatonic Media Club! This is where the hosts explore how to pull game design inspiration from movies, books, TV, and other arts! This episode, we’re joined again by game designer Quinn Murphy to discuss Sinners. 

    The Discord Plug

    That’s right! We invite all of our listeners to come and enjoy the community of horror gaming and cute pet pics. Link in the show notes: MU Discord server invite link: https://discord.gg/vNjEv9D 

    And thank you to our editor Equinox for editing this episode. 

    Main Topic

    Last time we got into a great conversation with Quinn about aome elements of Sinners that we want to use in our gaming, and we’re going to pick up where we left off. Evan, where did we leave off?

    Well last time we talked about story development elements, incorporating music into a setting and game, and some great tricks and tools for representation of cultures and people. 

    So let’s dive into the next element!

    Horror rooted in specific culture, with cultural responses (e.g. Hoodoo performed by a main character)

    Survival horror; how to do that well in a scenario?

    Integrating sexiness into your horror game?
  • Miskatonic University Podcast

    MUP Ep 347 – Miskatonic University Media Club Sinners

    13/04/2026 | 1 h 1 min
    This episode, Keeper Evan debuts a new segment called the Miskatonic Media Club! This is where the hosts explore how to pull game design inspiration from movies, books, TV, and other arts! This episode, we’re joined by game designer Quinn to discuss Sinners. 

    Patreon Plug & Update

    Hey guys! Here is your friendly and loving reminder that MUP has a Patreon! To back us you can click the button on the sidebar of our website, mu-podcast.com or head over to Patreon directly at www.patreon.com/mup!

    Thank you to everyone has chosen to back and support us! You guys keep the lights on around here and we’re so thankful for all of you. 

    The Discord Plug

    That’s right! We invite all of our listeners to come and enjoy the community of horror gaming and cute pet pics. Link in the show notes: MU Discord server invite link: https://discord.gg/vNjEv9D 

    And thank you to our editor Equinox for editing this episode. 

    Main Topic

    This episode, Keeper Evan debuts a new segment called the Miskatonic Media Club! This is where the hosts explore how to pull game design inspiration from movies, books, TV, and other arts! This episode, we’re joined by game designer Quinn to discuss Sinners.
  • Miskatonic University Podcast

    MUP Ep 346 – March Madness Part 2 w/ Keeper Mav

    30/03/2026 | 1 h 3 min
    This episode, Keepers Bridgett and Evan welcome bestselling creator, Mav Haenze, back onto the show to explore ways that mental health, sanity and madness are used and misused in horror gaming, and ways that Keepers, players and writers can use them in the future to maximize the fun and the horror!

    Patreon Plug & Update

    Dear listeners! We have a patreon. Our patreon is how we pay our editors, our hosts, our editing software, the podcast hosting service, the podcast recording service, spam filters, and more. I know that we don’t like to discuss money, but it costs money to keep this show alive. 

    Our Patreons literally keep the lights on and make this show possible. So if you love this content, and you want to keep it alive, we ask that you visit patreon.com/MUP and subscribe to be a backer. 

    And if financial support isn’t in the cards right now, you can spread the good word of MUP in your communities by sharing a link and heaping glowing praise upon us where others can see. And furthermore, you can hang out with us on Discord!

    The Discord Plug

    Our MUP Discord and we are all there! We invite all of our listeners to come and enjoy the community of horror gaming and cute pet pics. Link in the show notes: MU Discord server invite link: https://discord.gg/vNjEv9D 

    And thank you to our editor NATE for editing this episode. 

    Main Topic

    Tonight, we bring you PART TWO of March Madness, which is legally and ontologically distinct from any kind of sporting event you may be aware of. What did we do in Part 1?

    In Part 1, we talked about ways that mental health, illness and trauma can be used and misused in horror gaming, with some expert advice from our friend Perry Clark. Now that we’ve set a baseline on the role mental health and sanity in general can play in gaming, it’s time to get into the game mechanics!

    And as we mentioned, we are joined today by the extra-fantastic Maverick Haenze, beloved friend of the show. Can you tell folks where they may know you from, and what expertise you’re bringing to the conversation?

    So: Let’s dive in to our discussion. Where have mental health and sanity mechanics been, where are they now, and where might they be going in the glorious future? Bridgett, can you kick us off? Do you have a favorite sanity or sanity-adjacent mechanic right now?

    {For reference or review, some notable games with sanity/madness/mental health mechanics:

    Call of Cthulhu, 1981, seems to have introduced the Sanity mechanic

    Experiencing horrors leads to a “bout of madness” and then, potentially, long-term effects such as phobias/manias

    More recently – players/Keepers can select long-term effects, and writers like Mav are introducing custom bout of madness tables in line with the story

    Unknown Armies – get hardened by violence/horror, at a cost

    Stress mechanics

    Delta Green’s Sanity; can burn connections to people (“bonds”) to cut down on stress; fight/flee/freeze as temp effects

    Trail of Cthulhu/Fall of Delta Green splits up into two tracks, Stability and Sanity – Stability is more like stress/mundane effects

    Alien has stress dice/panic rolls

    Blades in the Dark – vices which burn off your stress points

    Note that these systems all represent a particular narrative worldview about how to deal with your stress and trauma!

    Madness (more operatic/literary, less representative of real-world issues)

    Trail of Cthulhu’s Sanity – affected mostly by exposure to mythos/unnatural

    Vampire’s humanity/hunger

    Metafictional effects:

    Fear Itself (secret instructions to GM/players)

    Keeper tricks at the table (describing mundane humans as horrible monsters)}

    Topics:

    Favorite current mechanics

    What supports realistic play? What is more fantastic/genre-leaning?

    Things to be avoided (e.g. some people don’t like the old-school random sanity effects)

    Things you recommend – what are effective, fun, supportive for Keepers/players?

    Connect with Mav!

    Name: Mav Haenze

    Pronouns: They/Them

    Mav is a prolific writer, Storyteller, and verbal purveyor of horror. Their AP work and scenarios can be found at https://linktr.ee/mavhaenze

    Homework

    What new mechanics or approaches will you try in your upcoming games? Do you mix and match approaches from different games at your table?
  • Miskatonic University Podcast

    MUP Ep 345 – March Madness Part 1

    16/03/2026 | 1 h 5 min
    This episode, Keepers Bridgett and Evan welcome Licensed Family Therapist and gamer, Perry Clark, back onto the show to explore ways that mental health, sanity and madness are used and misused in horror gaming, and ways that Keepers, players and writers can use them in the future to maximize the fun and the horror!

    Patreon Plug & Update

    Dear listeners! We have patreon. Our patreon is how we pay our editors, our hosts, our editing software, the podcast hosting service, the podcast recording service, spam filters, and more. I know that we don’t like to discuss money, but it costs money to keep this show alive. 

    Our Patreons literally keep the lights on and make this show possible. So if you love this content, and you want to keep it alive, we ask that you visit patreon.com/MUP and subscribe to be a backer. 

    And if financial support isn’t in the cards right now, you can spread the good word of MUP in your communities by sharing a link and heaping glowing praise upon us where others can see. And furthermore, you can hang out with us on Discord!

    {New Patreon backer: DoctorSlaphammer}

    The Discord Plug

    Our MUP Discord and we are all there! We invite all of our listeners to come and enjoy the community of horror gaming and cute pet pics. Link in the show notes: MU Discord server invite link: https://discord.gg/vNjEv9D

    And thank you to our editor GENE for editing this episode. 

    Bridgett’s Pet Pick Shout Out

    Friend of the show, Rach, swears that this cat, Goose, likes his lovely veil. 

    Listen. I’m not so sure. But I don’t speak cat! And the veil is dope. 

    Also. Where are my pet pics?!

    Main Topic

    March Madness is an exploration of the ways that mental health, sanity and madness are used and misused in horror gaming, and ways that Keepers, players and writers can use them in the future to maximize the fun and the horror.

    Connect with Perry Clark!

    https://linktr.ee/pclarkugcandukpodcast
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