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Magic: The Gathering Drive to Work Podcast

Mark Rosewater
Magic: The Gathering Drive to Work Podcast
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  • #1238: Top 20 Worst Mechanics, Part 2
    This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
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    30:40
  • #1237: Top 20 Worst Mechanics, Part 1
    This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
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    30:42
  • #1236: Mel
    This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.
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    31:58
  • #1235: Bigger than the Box
    When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.
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    31:11
  • #1234: Vorthos
    This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.
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    32:45

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À propos de Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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