From deep dives into HeroQuest and Citadel Combat Cards to in-depth chats with folks like Ian Livingston and Rick Priestley, Jordan Sorcery is creating incredible content documenting the rich history of Games Workshop. On this episode, he's kind enough to join me for a chat about where it all began, watching someone destroy a Dwarven cannon at Games Day, and uploading his first cat video.
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1:05:27
The World's First Ever Warhammer 40,000 2nd Edition Battle Report
Andy Chambers (Blood Angels) takes on Jervis Johnson (Orks) in White Dwarf 166, October 1993.
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1:10:41
Your Hobby Updates: August 2025
Our question of the month for August 2025 was around what you're up to right now. What are you painting, playing, or planning for?
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Bring Out Your Lead 2025: An Audio Tour
The world's most iconic Oldhammer event, Bring Out Your Lead, took place at the Foundry between Friday, 8th August and Sunday, 10th August.I caught up with Mike Hutchinson (Hobgoblin, Gaslands, A Billion Suns), Owen Staton (Crown of Command, Time Between Times Storytelling), Lewis (Oldhammer Fiction Podcast), Jordan (Jordan Sorcery), Evelina (Jimmy the Brush), Jason (Bedroom Battlefields Community), and David (5th Hammer) to hear about their first impressions, plans, and experiences.
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What Turns a Miniature Game Enthusiast Into a Game Designer? Robey Jenkins (Horizon Wars) Re-Roll From 2021
Is this hobby the one remaining place we can still escape from digital technology and leave the phones, tablets, etc at the door? Or, are there benefits to be had by implementing certain tech to run "hybrid" style gaming experiences? That's just one of the topics we touch on in this episode of the Tabletop Miniature Hobby Podcast.This time around, we're joined by Robey Jenkins of Precinct Omega. Robey is the creator of the Horizon Wars games series, as well as the Precinct Omega News & Game Design Podcast. You can find his games (as well as a whole trove of others) on Wargame Vault.We talk about storytelling, and worldbuilding in miniature agnostic games, referencing some of our own favourites like Open Combat, Song of Blades & Heroes, and Rogue Planet. Does providing a universe or setting limit players, or does it help them to build their forces and play out more meaningful encounters?We couldn't have a chat with Robey without dipping into game mechanics. What are some of the most innovative ones he's come across? What are the mechanics he's most proud of creating himself? Are there only so many different variations of miniature wargame rules out there? And while we're at it, what makes a hobbyist gamer want to start writing their own rules in the first place anyway?Robey also offers his thoughts on how he'd go about adapting a popular miniature game into a solo or co-op ruleset, and whether or not you could make a "tiny" game with only two minis.No conversation on this podcast would be complete without touching on Games Workshop, either. Does GW have more or less of an influence and hold over this industry than it did, say, 25 years ago?
Did you grow up collecting and painting Citadel miniatures, and playing games like Warhammer, Warhammer 40k, HeroQuest, Battlemasters, and Space Hulk? Did you gradually grow out of the hobby only to find yourself plunging back in many years later, discovering great new games like Frostgrave, Rogue Planet, and Kings of War?The Bedroom Battlefields Tabletop Miniature Hobby Podcast brings you conversations about collecting, gaming, painting, terrain, and much more - often with a nostalgic twist.We also dive into topics such as productivity, balancing hobby time with other aspects of life, and the overall psychology behind playing with toy soldiers.