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GameMakers

Podcast GameMakers
Joseph Kim
The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2...

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  • The Biggest Fire
    This week I share thoughts from my years in game development about why teams often struggle with addressing their most critical problems. I discussed this with Ben Carcich in a pod I published a couple of weeks back: the "Building Better Games" episode.Some questions came up and I wanted to try something new, a bit of a rant on this topic.Is it lame? Is it useful? Let's try it and find out.
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  • Understanding Battle Pass Game Design from Overwatch 2
    Dive deep into Battle Pass design with industry experts discussing Overwatch 2's approach, player psychology, and monetization strategies. Learn essential insights about progression systems, player choice, and value perception from game developer Ted Park and former Riot meta-systems expert Chris Cobb, hosted by Joseph Kim of Lila Games.Content Overview0:00 - Introduction and Battle Pass Overview3:35 - Hero-Based Games: The Main Character Problem7:20 - Battle Pass Progression and Grindiness13:15 - Value Perception and Premium Options18:40 - Customization vs Production Realities24:10 - Battle Pass Currency and Mythic Rewards System31:25 - Loot Boxes: Their Surprise Return38:15 - IP Integration and Themed Content43:50 - Ideal Battle Pass Design: Expert Recommendations52:15 - Conclusion and Key TakeawaysSUBSCRIBE TO GAMEMAKERS:- Newsletter: https://gamemakers.substack.com/
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  • How to Build Better Games - Game Production
    In an industry where development costs have skyrocketed, and market success has become increasingly challenging, understanding the true drivers of successful game development has never been more crucial. In this discussion with Ben Carcich from Building Better Games, we highlight the counter-intuitive patterns of success and practical frameworks for modern game development leadership.Key Focus Areas:🔑 Why the most successful games often emerge from the most visibly challenging development processes🔑 How premature scaling and uncertainty avoidance doom projects before launch🔑 Critical success patterns observed across AAA and indie studios🔑 Practical approaches to balancing creative vision, technical execution, and business realityListen to this episode for actionable insights that challenge conventional wisdom about building successful games in 2024.OUTLINE:0:00 Intro1:45 How costs impact game success6:05 Other major problems with game success10:30 Zero sum time problem and the rise of live operated games11:40 Success from China and small devs12:30 Importance of delivering on a player experience14:35 The Alignment problem15:24 Fighting to expand the percentage of new game time18:25 How bigger production cost impacts decision making20:15 Major production problems - comfort with uncertainty24:35 Fear and pride25:55 Game projects with big problems succeed more often29:40 Pride and Insecurity31:52 The rush to production39:45 Obsession with planning42:20 Importance of development speed44:25 What derails planning: the wrong person and bad decisions47:09 The problem with the creative auteur49:52 Decision analysis vs. prioritization54:15 Scope creep: The ooh ooh ooh idea problem1:00:50 Taking lessons from the military and football1:04:52 Why do great lessons come from military and sports1:13:42 The problem with big plans1:14:37 Why you shouldn’t “always have an answer”1:19:00 The #1 rule: common sense rules1:22:34 How to find time to think deeply1:24:43 You don’t need to solve every problem1:30:02 How to think about long-term issues1:37:12 What are characteristics from successful game studios1:58:12 You should push when you’re young2:01:01 More about Building Better Games consultancy👇 EPISODE LINKS: - Building Better Games: https://www.buildingbettergames.gg/- Ben Carcich: https://www.linkedin.com/in/benjamin-carcich/SUBSCRIBE TO GAMEMAKERS:- Spotify Podcast: https://spoti.fi/3Cpyq7i- Newsletter: https://gamemakers.com/😃 —CONNECT WITH ME! — • MY INSTAGRAM → @jokim1• TWITTER → @jokim1• LINKEDIN → https://www.linkedin.com/in/jokim/
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  • The FUTURE of 4X Games: FirstFun's Surprising Billion-Dollar Strategy
    Join gaming industry veterans as they break down the unprecedented transformation of mobile 4X games. Featuring insights from Joseph Kim (Lila Games), Justin Yau (Wharton MBA), UA specialist Matej Lancaric (2.5 Gamers) and game design specialist Jakub Remiar (2.5 Gamers) on how Chinese gaming companies are achieving $8M+ daily revenue through innovative UA strategies and product design.Key Topics:🔑 Evolution of 4X game design🔑 UA innovation and AI creative production🔑 Server economics and monetization strategies🔑 Future industry predictions⏰ Timestamps:0:00 Introduction and Speaker Backgrounds3:09 First Fun/River Game Partnership History8:05 Modern 4X Game Economics15:20 UA Strategy Evolution23:45 Creative Production at Scale31:30 AI's Role in UA Innovation38:15 Product Design Integration45:40 Server Management Strategies52:30 Future of 4X Gaming57:15 Non-Consensus Predictions🔍 Featured Experts:Joseph Kim (CEO, Lila Games)Justin Yau (Industry Analyst, Wharton)Matej Lancaric (UA Specialist)Jakub Remiar (Game Design Consultant)💡 Additional Resources:Previous Matej +: JK Collaboration Podcast on 4X UA Strategy: https://youtu.be/IvRjmGvWhdQDissecting Best-Selling Mobile 4X Game Metrics by Ning Wang: https://www.linkedin.com/pulse/dissecting-best-selling-mobile-4x-game-metrics-ning-wang-vk1pc/Join the GameMakers newsletter for more industry insights and discussions: Newsletter: www.gamemakers.com#MobileGaming #GameDev #UserAcquisition #4XGames #GameStrategy
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  • LiveOps Playbook: Critical Secrets from Gaming's Top Experts
    Learn the insider strategies from industry legends Frank Yan (Brawl Stars), Dafna Ben Onn (SciPlay), and Ivan Trancik (Superscale) on mastering mobile game operations! 📍 Timestamps: 0:00 - Introduction to LiveOps Fundamentals 2:15 - Frank Yan: Rapid Content Deployment Strategies 4:30 - The Art of Player Segmentation 7:00 - Dafna Ben Onn: Optimizing Rewards and Retention 10:45 - Balancing Monetization and Player Experience 14:20 - Ivan Trancik: Analytics and Experimentation Stages 18:30 - Building a Data-Driven Game Development Machine 22:00 - Key Takeaways and Future of LiveOps 🔑 Key Insights: How to update games instantly without client updates Personalization techniques that keep players engaged Building a robust analytics infrastructure Experimental strategies for game growth 💡 Perfect for: Mobile game developers Product managers Game studios looking to optimize performance Entrepreneurs in the gaming industry
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The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
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