558 épisodes
- I've been wanting to have this conversation for a long time, and it did not disappoint. This week on Spawn On Me, I sat down with Mara Junot — the voice of Ikora Rey in Destiny, Storm across multiple Marvel games, and Queen Sindel in Mortal Kombat — and we went deep on everything from their origin story to what it actually takes to build a lasting career as a voice actor.
Mara gets real about starting out with zero voiceover resources in their area, teaching themselves through YouTube and podcasts, and spending nearly 8 years as a country radio DJ before discovering the world of voice acting. They break down what agents actually expect from you (hint: it's not 10%), why introverts can absolutely thrive in this industry, and why they ignored everyone who told them they couldn't do trailers.
We also talk about voicing Storm across Marvel Midnight Suns, Ultimate Alliance 3, and the new Marvel Tokon — and the deeply personal reason Storm means more to them than any other character they've played.
This is one of my favorite conversations of the year. Don't sleep on it.
We are the culture. 🎮✊ - I got a chance to go hands-on with Silent Hill: Townfall at a private preview event in LA, and I have to say — this one is something special. Three hours with the game, a decorated hotel setup themed around the Scottish town of Saint Amelia, and a live Q&A with writer/director Jon McLennan from ScreenBurn and series producer Akimoto-san from Konami. Yeah, it was that kind of event.
This episode is my full breakdown of what I saw, what surprised me, and why I think this might be one of the most important Silent Hill games ever made.
We talk the first-person perspective shift and why it works, the CRTV mechanic that replaces the classic radio in the freshest way possible, the gyroscopic DualSense puzzle design, the 2.35:1 cinemascope presentation, and the five endings — including some secret ones. We also get into the combat, which is brutal and deliberate in the best way, and the stealth system that puts you in genuine danger at every turn. - 3,200 Xbox jobs. Studios sold, studios cut loose, studios just gone. And PlayStation is telling us physical discs will be done by 2028. I sat down this week and gave you my honest, unfiltered take on all of it — not just the business moves, but what this means for the actual human beings living through this. As somebody who is currently laid off himself, this one hits close to home, and I'm not going to pretend otherwise.This episode covers:- 📌 The Xbox Reset — Asha Sharma's "most significant restructure in Xbox history," the 3,200 jobs being cut, and the real-world chaos that's followed- 📌 What going independent actually means for studios like Double Fine, Compulsion, Ninja Theory, and Undead Labs when runway and budgets are uncertain- 📌 The future of big IP — how do you make Elder Scrolls 6 or Fallout 5 when you just gutted the studios building them?- 📌 PlayStation ending physical disc production in January 2028 — and my take that's a little different from the hot takes flooding your timeline
- It's Day 3 of Summer Game Fest 2026, and I sat down with content creator Cam Hawkins to break down the best games of the show.
We get into Cam's game of the show — Phantom Blade Zero and its razor-sharp parry combat — a stunning hands-off Onimusha demo (and how the two release just a month apart), the absolutely stacked fall release calendar around GTA VI, the Resident Evil Code Veronica remake, and Forever Ago, an emotional Annapurna indie about an old man grieving his wife on a road trip. Plus the games we missed (Clutch, Bub), the show's big horror lineup (Saw: Genesis, Silent Hill: Townfall, Alien: Isolation 2), the methodical combat of Stranger in Heaven, and why there were almost no sports games at SGF this year. - I got to sit down with Sean Krankel — GM of Narrative Games at Netflix and the co-founder of Night School Studio — to talk about *Unhinged*, the new immersive horror experience that drops June 30 and uses your actual phone as the controller. This one hit me hard as a horror fan, and after playing it, I had questions — and Sean had all the answers.We go deep on how Night School made the move to Netflix, why Unhinged was designed to feel more like living inside a thriller than playing a video game, and how they assembled one of the most stacked casts in gaming: Zoë Kravitz, Sadie Sink, and Troy Baker.In this episode:- The story of how Night School Studio became a Netflix studio — and what that call really sounded like- How Unhinged turns your phone into a flashlight, a receiver, and your only link to survival- Why the team called it an "immersive thriller" rather than a game — and what that creative decision unlocked- The dream cast: how Zoë Kravitz, Sadie Sink, and Troy Baker all came together- What it means to build experiences that anyone — gamer or not — can jump into— FIND US EVERYWHERE —YouTube:https://www.youtube.com/SPAWNONMETwitch (Live Wed 6PM PST):https://www.twitch.tv/SPAWNONMEX / Twitter:https://x.com/SpawnOnMeInstagram:https://www.instagram.com/spawnonmepodcastTikTok:https://www.tiktok.com/@SpawnOnMeSpotify:https://open.spotify.com/show/4q7gu7BteqvEnhZAP0MM2AApple Podcasts:https://apple.co/3wuJxYtMerch:https://spawnonme-1-shop.fourthwall.comBusiness / PR:spawnonmepodcast@gmail.comKahlief on X:https://x.com/KahliefAdamsKahlief on IG:https://www.instagram.com/itskahliefKahlief on Bluesky:itskahlief.bsky.social
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À propos de Spawn On Me with Kahlief Adams: A Video Game Podcast
Spawn On Me is an award-winning video game podcast founded in 2013 by Kahlief Adams. The show is widely recognized as one of the earliest podcasts dedicated to exploring the intersection of video games, race, diversity, and culture. Through in-depth conversations with developers, journalists, academics, and creators, Spawn On Me has helped shape critical discussions about representation and inclusion within the gaming industry.
Check out our work on IG, Youtube, Twitch - https://campsite.bio/spawnonme
Business inquiries - spawnonmepodcast@gmail.com
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Spawn On Me with Kahlief Adams: A Video Game Podcast
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