986 épisodes
- Patch Notes: https://www.tekken-official.jp/tekken_news/?p=3547&lang=enTEKKEN 8 v3.02.01 is here, and EVERY character just lost health.Maximum health has been reduced from 200 to 190, the Rage activation threshold has changed from 47 to 45, and Quick Recovery received a major adjustment that could change how certain situations play out.But that’s only the beginning.In this video, I break down the biggest changes from all 8 pages of the TEKKEN 8 v3.02.01 patch notes, including:🔥 Maximum Health: 200 → 190🔥 Rage activation: 47 → 45🔥 Quick Recovery changes🔥 Bryan balance changes🔥 Leroy, Lili & Nina adjustments🔥 Kunimitsu & Reina fixes🔥 Hitbox and tracking corrections🔥 Wall and positioning fixes🔥 Heat-related adjustments🔥 Attack Reversal corrections🔥 What all of this could mean for TEKKEN 8The biggest question is whether reducing everyone's health will improve the risk/reward of TEKKEN 8 — or make an already explosive game even more dangerous.What do you think about 190 health? Good change or bad change?Let me know what you think of patch v3.02.01 in the comments.#TEKKEN8 #Tekken8Patch #Tekken
- Bob is finally here in Tekken 8, and there’s much more to this character than his size suggests.In this video, we break down why Bob could become a serious problem online — from his surprising speed and pressure to punishment, conditioning, combos and the mind games that could make strong Bob players extremely difficult to deal with.Whether you're learning Bob yourself or trying to understand how to fight against him, these are the things worth paying attention to while the Tekken 8 community figures out the character.What do you think of Bob so far? Is he genuinely strong, or are players simply getting away with more because the matchup is still new?#Tekken8 #Bob #Tekken
- You panic Rage Art.Your opponent presses.K.O.You win.So your brain learns:"That worked."Next match...You do exactly the same thing.This time they block.Launch.You're dead.So what changed?Maybe nothing.Maybe the first decision was bad too...You just got away with it.In Episode 27 of How Winners Think, we're exploring one of the most dangerous psychological traps in Tekken 8: judging the quality of your decisions entirely by their results.Because winning doesn't automatically mean you played well.And losing doesn't automatically mean every decision you made was wrong.In This Video• Why winning can reinforce bad habits• How outcome bias affects your Tekken decision-making• Why bad decisions sometimes produce good results• Why good decisions can still fail• How weaker opponents can allow mistakes to go unpunished• Why stronger players suddenly expose habits that "always worked"• How to judge the quality of a decision instead of only looking at the outcomeA random launcher can work.A panic Rage Art can win the round.An unsafe move can go unpunished.But success doesn't automatically make the decision correct.The question isn't only:"DID IT WORK?"Ask:"WHY DID IT WORK?"Because:A good outcome doesn't automatically mean you made a good decision.And sometimes...Winning can hide mistakes that losing would've exposed.━━━━━━━━━━━━━━━🎮 HOW WINNERS THINK | TEKKEN 8 — EPISODE 27How Winners Think explores the psychology, decision-making and mental models behind becoming a stronger competitive player.Not simply:Did I win?But:Am I actually getting better?👇 QUESTION FOR YOU:What's something you KNOW you shouldn't do in Tekken...but keep doing because it keeps working? 😂#Tekken8 #Tekken8Tips #GamingPsychology
- You're playing safe.No reckless buttons.No unnecessary risks.No random launchers.Your opponent walks forward.You backdash.They approach again.You block.You wait.And eventually...You're against the wall, behind on health, and wondering:"What did I even do wrong?"Maybe the problem isn't what you did.Maybe it's what you didn't do.In Episode 25 of How Winners Think, we're exploring one of the most misunderstood ideas in competitive Tekken 8:The difference between patience and passivity.Playing patiently is powerful.But when patience becomes fear of making a mistake, you stop creating problems for your opponent.And suddenly...They get to play exactly how they want.In This Video• Why playing safe doesn't automatically mean playing well• The difference between patience and passivity• Why fear of making mistakes can make you easier to beat• How strong players create problems instead of only solving them• Why controlled risk is necessary in competitive Tekken• How simple actions can reveal your opponent's tendencies• A practical exercise for becoming more proactive in RankedRemember:Patience says:"I'm waiting because I don't need to act yet."Passivity says:"I'm waiting because I'm afraid my decision might be wrong."You don't need to become reckless.You need to become intentional.Patience waits with purpose.Passivity waits because it's afraid.━━━━━━━━━━━━━━━🎮 HOW WINNERS THINK | TEKKEN 8 — EPISODE 25How Winners Think explores the psychology, decision-making and mental models behind becoming a stronger competitive player.Not just combos.Not just frame data.Not just execution.The decisions behind the decisions.👇 QUESTION FOR YOU:Which one describes you more in Ranked?A) I attack too much.B) I sometimes play TOO safe.C) It completely depends on the opponent. 😂#Tekken8 #Tekken8Tips #GamingPsychology
- You're dominating the round.Your opponent has almost no health left.One hit.That's all you need.And suddenly...you stop playing the way that got you there.You rush forward.You force the finish.They block.Rage Art.Heat.One comeback later...You've somehow lost a round you were completely controlling.In Episode 21 of How Winners Think, we're breaking down one of the most frustrating psychological mistakes in Tekken 8: why players often make their worst decisions when they're closest to winning.Because seeing that tiny red health bar changes something.You stop thinking about making the best decision...And start thinking about landing one more hit.In This Video• Why players throw away winning rounds• The psychology behind chasing the final hit• Why low-health opponents can become more dangerous• How the life lead should change your decision-making• Why desperation and impatience create huge comebacks• How elite players maintain discipline when victory is close• A simple mental exercise you can use immediately in RankedThe next time your opponent reaches critical health...Don't think:"ONE MORE HIT."Think:"ONE MORE GOOD DECISION."Because your job isn't to force the round to end.Your job is to keep making good decisions...until the round ends itself.━━━━━━━━━━━━━━━🎮 HOW WINNERS THINK | TEKKEN 8 — EPISODE 21This series explores the psychology, decision-making, habits and mental models behind becoming a stronger competitive Tekken player.We're not just learning what buttons to press.We're learning how winners think before they press them.👇 QUESTION FOR YOU:How many rounds have you thrown because your opponent had almost no health and you desperately wanted the final hit?#Tekken8 #GamingPsychology #FightingGames
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