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The Lone Adventurer

carlwhite
The Lone Adventurer
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  • TLAS3 Chapter 18 Nemesis
    Battle is joined. It has all been leading to this, but with the stakes this high, and the odds stacked against them, can Mina, Mara and Tatters possibly hope to succeed?  Links Transcript:  https://docs.google.com/document/d/1nRQovg0IY9sTB2DDFpfRl3AKo_OiLvQU4qiTtroiBVc/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email [email protected] BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged Pocketforge online tool: https://pocketforge.rockpaperstory.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Legend of the Bones https://legendofthebones.podbean.com/   Mechanics Scene 0 Begin a Session: spotlight a danger (Rex Volt) +1 momentum to Mina (6) Gather Information: Mina tries to make sense of what she’s seeing: Strong hit On a strong hit, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn. Then, take +2 momentum. (8) Isolated Defeat: the Voice & Ring are key: heads for the gun turret Scene 1 Chaos Factor 8 Scene Description: Attack the Voice Scene Test: The scene is Altered: Remove An Object The ship is encased in ice, turrets frozen The Voice of the Machine Leader of the Machine Cult, possessed by the Ring of Winter Wants global destruction and endless winter 4C, 1/2 armour Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area) Summon freezing winds Command fanatical loyalty  Summon ice creatures Machine Cult Horde Fanatical devotants to the Great Machine Wants an end to the heresy of the flesh 6C (horde), 4C (group), 1C (solo), 0/1 armour, 3/6C Long, cruel knives Spout doctrine Blindly follow orders Mara: Engage (Machine Cult Horde) 9: Trade Blows (1C each) Mara: Engage (Machine Cult Horde) 10: Trade Blows (1C on Mara, 2C cult (Group)) Mara: Battle Momentum: 3 Momentum for 1 armour (2/3) Tatters: Evoke a Spell: Fireball 9: Success, but effects much more or much less Mythic: more? (50/50): Exceptional Yes (-1C, all combatants) Random Event: Move Toward a Thread The Convergence Ritual d8 d6 d4 Scene 2 Rex Volt O2 C4 E3 A1 N1 I1 C2 Has Rex taken Cadmus hostage? (Likely) No Enter the Fray If you are caught in a trap or sizing up the situation: Roll +wits On a weak hit, choose one. Take +2 momentum You are in control Secure an Advantage When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act… With expertise, focus, or observation: Roll +wits Miss, burn momentum, strong hit On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one. Take +2 momentum Add +1 on your next move (not a progress move) Gain Ground+Gearhead (flashbang) When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are… Hiding, preparing an ambush, or misdirecting: Roll +shadow On a hit, you stay in control. On a weak hit, choose one. Mark progress Take +2 momentum Add +1 on your next move (not a progress move) Strike When you are in control and when you attack at a distance, roll +edge. On a strong hit, mark progress twice, you are in control.   Scene 3 Gain Ground+Gearhead (night goggles) lights out When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are… Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits On a strong hit, stay in control and choose two.  Mark progress (3/10) Take +2 momentum Add +1 on your next move (not a progress move) Strike When you are in control and attack at a distance, roll +edge. On a miss, the fight turns against you. You are in a bad spot and must Pay the Price. You are stressed (0/5, -1 Momentum): it doesn’t work. He mocks. Despair.  Endure Stress When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress. Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.   On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on. Scrambles out of reach as Rex closes in, fumbles for controls (feedback) React Under Fire When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are… Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot. Caught by Rex’s knife. Endure Harm (1) Pilot chair between us. Shoot again Clash When you are in a bad spot and exchange fire at a distance, roll +edge. Miss, burn momentum, weak hit.  On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price. Wing him, but he stabs back Endure Harm (2) Miss -1 health (⅕) React Under Fire + Gearhead (electric cable): Strong Hit On a strong hit, you succeed and are in control. Take +1 momentum. Gain Ground: trick Rex into getting shocked: strong hit Take +2 momentum Add +1 on your next move (not a progress move) Strike: weak hit On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot. Shoot Rex, but he breaks free, pinning me to the window Clash + Gearhead (drop ship): weak hit On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price. React under fire: Harmed Endure Harm: miss, match (double 10’s!) Search Idea On a miss, it’s worse than you thought. Suffer an additional -1 health or Lose Momentum (-2). If your health is 0, you must also mark wounded or permanently harmed, or roll on the table below. Wounded (broken arm) Rex is trying to strangle React under fire + Gearhead (get through to Barbican): Strong hit (in control) Take Decisive action: weak hit On a weak hit, you achieve your objective, but not without cost. Roll on the table below or choose one. If the fight continues, you are in a bad spot. You face collateral damage: Something is lost, damaged, or broken: 
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  • TLAS3 Chapter 17 Convergence
    With the fate of Mina and crew hanging in the balance, Tatters and Mara prepare to make their final assault on the Voice of the Machine.  Links Transcript:  https://docs.google.com/document/d/113BinDSB8qCoiCrg963fJFpXB4rr4VwsPt00GYB9dAc/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email [email protected] BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged Pocketforge online tool: https://pocketforge.rockpaperstory.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Legend of the Bones https://legendofthebones.podbean.com/ Mechanics Tatters level up Clear conditions L5 removed locked condition L6 Fireball L7 Immunity (cold)   Mara PC (Fighter) L2: Narsil: +2 weapon L3: Not to be Trifled with (Barbarian) L4: Unyielding (Barbarian)   Scene 1 Chaos Factor  6 Scene Description: A ritual to the Voice Scene Test: The scene starts as expected.   Ritual: teleport to the Voice When you set out to perform a Ritual, you may ask the GM where the nearest source of great magical power is, and they will answer you honestly.   Open, Odd: A courtyard, open to the elements, but the sky is different (Void Sea) How far? Distant.    3 conditions:   First you must Reward Energy, and you and your allies will risk something Mildly Dark, and it’s going to take months.    When you perform a Ritual while accessing a source of great magical power, you may ignore two requirements of your choice. Reward Energy: feedback accelerates the Voice’s ritual: advance Ominous Force.  Move: Evoke a Spell (Push): Immunity to Cold: 12 (greater) Name one specific source of harm, such as burning, cutting, lightning, poisonous gas, or mundane projectiles; for as long as this Spell is Ongoing, you are immune to harm from that source (as well as any secondary effects; choking smoke, hypothermia, etc.). Greater: Nearby allies are equally protected. Scene 2 Chaos Factor 7 Scene Description: To Ruin a Ritual Scene Test: The scene is Interrupted: PC Positive Meaning: Helpfully Extraordinary Is the Dead Reckoning pulled through the convergence? (50/50) Yes Where do they appear? Extravagant, Intense How many cultists? Scores 
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  • TLAS3 Chapter 16 Faith
    As Blue Flight engage the Dominion fighters, Mina makes a fateful decision.  Links Transcript:  https://docs.google.com/document/d/1vsMG1mFy-Dv_24CntIEXoxzPVAzC_-2ghkpVrAYT4Hk/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email [email protected] BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged Pocketforge online tool: https://pocketforge.rockpaperstory.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Mechanics Scene 0 (The Dead Reckoning)   Ask the Oracle: are the shields blown? (Likely) yes   React Under Fire Weak hit: 5 + 1 (edge) = 6 vs 2, 7. Withstand Damage 2 damage (⅗) Strong hit: 6 + 3 (custom) = 9 vs 7, 5. +1 integrity (⅘) Will Barbican assist? 50/50 No Scene 1 (Warbirds) Chaos Factor 6 Scene Description: Dogfight! Scene Test: The scene is Interrupted: Current Context * Meaning: Lure Completion: this is a trap: the freighters are disguised weapons platforms Round 1 Ambush rolls Snake-eyes 9 v Bandit 1 6: ambush. 9-2=7: down Gadget 6 v Bandit 2 5: ambush. 5-2=3: trailing smoke Backfire 7 v Bandit 3 6: ambush. 3-2=1. Spend 1 reserve (AP)=4: crippled    Round 2 Dogfighting rolls Snake-eyes 12   Gadget 12 Backfire 9 Bandit 1 Down Bandit 2 7 Bandit 3 (catch net: fails) Bandit 4 8 Bandit 5 11 Bandit 6 10 Bandit 7 8 Bandit 8 10  Bandit 9 9 Start of Round 2   Snake-eyes v Bandit 8: 7 v Shoot def 4=3 Lead, 5 damage: crippled Gadget v Bandit 6: 8 v Stunt def 4=4 Lead, 5 damage, crippled  Bandit v Backfire: 5 v Stunt Def 8 (Backfire +1 next Dogfighting) Backfire v Bandit 2: 8 v Stunt Def 3=5 lead, 8 damage, down End of Round 2 Freighters are frigates! Ask the Oracle: does the enemy captain offer them a chance to flee? (Unlikely) Yes Scene 2 Enter the Fray Strong hit: 3 + 3 (wits) = 6 vs 1, 1. Match event: Capture Vengeance (take advantage of gunners’ focus on the warbirds) +2 momentum In control Gain Ground Miss: 1 + 3 (wits) = 4 vs 6, 6. Match event: Share Structure. Pay the Price Roll twice: You are delayed or put at a disadvantage, You are stressed Endure Stress (-2 spirit) Strong hit: 6 + 2 (heart) = 8 vs 5, 2. +1 spirit +1 momentum   Scene 3 Chaos Factor 7 Scene Description: Strafing run Scene Test: The scene is Interrupted: Ambiguous Event * Meaning: Free Conflict (Mina reveals the news of the fleet at Conflict) Round 1 Strafing roll Snake-eyes: 12 Gadget: 8 Backfire: 14 Intrepid: 6 vs 5 (Gadget): 3 damage (absorbed by armour) Vanguard: 3 v 5 (Gadget (miss) Snake-eyes:  Gunnery 7 v guns: lead 1, damage 3-2=1 (damaged)  incendiary shells|: obstructing smoke (-1 threat/ attacks 1 round) Ordinance: Rocket: miss Gadget Gunnery 4, 3: miss Ordinance: drop bomb 1: damage 6: 2 damage to main structure Backfire Gunnery 6: 1 damage tun guns, destroyed Ordinance: miss Retaliatory: miss v Backfire Round 2 Strafing roll Snake-eyes: 11 Gadget: 8 Backfire: 13 Intrepid:  7 v 5 lead 2=4-3=1 damage 5 v 5 lead 0=2-3=0 damage   Vanguard:  5 v 5 lead 0=2-3=0 damage 3 v 5 miss Vengeance: no attacks Snake-eyes:  Gunnery 10 v guns: lead 4+2=6-2: 4 damage: turret destroyed Ordinance: Rocket: miss   Backfire Gunnery miss Ordinance: miss Gadget Gunnery 4 miss Ordinance: drop bomb 2: 6+1 reserve: hit: 7 vs bomb bay: 4 destroyed  Does the bomb payload detonate? Likely: Yes BOOM.
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  • TLAS3 Chapter 15 Blue Flight
    Over the endless clouds of the Void Sea, a battle plays out, which will lead a band of brave warriors to a very disturbing discovery...  Links Transcript:  https://docs.google.com/document/d/1cj6Um2o9QXwpfamYkBNKoozdGCMT4dCci8G344lH_cQ/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email [email protected] BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Fighter Maneuvers https://en.wikipedia.org/wiki/Basic_fighter_maneuvers#High_Yo-Yo WWI tactics (1) https://www.reddit.com/r/battlefield_one/comments/5o9xla/learn_to_fly_by_using_actual_wwi_tactics/ WWI tactics (2) https://www.reddit.com/r/battlefield_one/comments/5ptl5v/fly_using_actual_wwi_tactics_part_ii_maneuver_and/ Mechanics   Scene 1  Chaos Factor 5 Scene Description: Dogfight v 4 enemy planes Scene Test: The scene starts as expected   Round 1 Dogfighting rolls Snake-eyes 11 v Bandit 1 7 Gadget 7 v Bandit 2 11 Backfire 8 v Bandit 3 7   Snake-eyes v Bandit 1 shooting -  Break Def: 8-4=4 Lead  Lead (4) +weapon (1) -Armour (1) =4 damage: Bandit 1 crippled   Backfire v Bandit 3 shooting - Break def: 3 -6: miss   Bandit 2 v Gadget Shooting - Escape Def: 6-10: miss   Round 2   Dogfighting rolls Snake-eyes (+1 for multiple) 11 v Bandit 2 8 Gadget (+1 for multiple) 11 v Bandit 2 6 Backfire 6 v Bandit 3 10   Snake-eyes v Bandit 2 Shooting- escape Def: 9-6=3 lead Lead (3) + weapon (1) - Armour (1)=3 damage: Bandit 2 trailing smoke   Gadget vs Bandit 2 Shooting- escape Def: 7-6=1 lead Lead (3) + weapon (1) - Armour (1)=1 damage: Bandit 2 crippled   Bandit 3 v Backfire Shooting - stunt Def: 5-6 miss   Round 3   Dogfighting rolls Snake-eyes (+2 for multiple) 12 v Bandit 3 1 6 Gadget 7 (+2 for multiple) 14 v Bandit 3 12 Backfire (+2 for multiple). +1 stunt) 9 v Bandit 3 5   Snake-eyes v Bandit 3 Shooting- escape Def: 7-6=1 lead Lead (1) + weapon (1) - Armour (1)=1 damage   Gadget vs Bandit 3 Shooting- escape Def: 7-6=1 lead Lead (1) + weapon (1) - Armour (1)=1 damage   Bandit 3 v Backfire Shooting - stunt Def: 7-67-6=1 lead Lead (1) + weapon (1) - Armour (1)=1 damage: Bandit 3 trailing smoke Scene 2  Chaos Factor 4 Scene Description: Locating the enemy Scene Test: The scene starts as expected   Q: any additional League warbirds to support them? Unlikely: No Q: are they able to track the enemy down? 50/50: Yes Full drop carrier complement: 6, 12 24 or 36? 12: 9 remaining (large drop carrier) Q: Is the drop carrier accompanied? Very likely: Yes Q: Bomber? 50/50 No Q: Frigate/ cruiser/ battleship? 50/50: No Q: Freighter? 50/50: Yes. 1d4+1: 2 freighters (supply convoy) Q: anything else? 50/50 No   9 fighters, 1 large drop carrier, 2 freighters   Scene 3 Chaos Factor 5 Scene Description: Contact! Scene Test: The scene is Altered: Add A Character   Q: does any of Blue Flight recognize Seeker markings? 50/50: No 
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  • TLAS3 Chapter 14 Sacrifices
    Catastrophe strikes, an event so devastating that it rocks our party to its very core.  In the aftermath, astonishing revelations are shaken loose, and a fateful decision is made… Links Transcript:  https://docs.google.com/document/d/1fr8L0uRsLphWcfhPi2iF-XZN92uW6_zPwvsJlj7w9mo/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email [email protected] Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold     Mechanics   Scene 1  Chaos Factor: 7 Scene Description: Decision time: go back for Lynn or press on? Scene Test: The scene is Interrupted: NPC Action Meaning: Ruin Building   Q: Machine Cultists? Likely: No Q: Lynn? Likely: Exceptional yes   Scene 2 Chaos Factor 8 Scene Description: Coming to terms with what just happened Scene Test: The scene is Altered: Add An Object   Q: Does Mara have her own powder keg? Likely: Yes   Mara’s reaction: 0 matches, 4 sixes Scene 3 Chaos Factor 7 Scene Description: R&R  Scene Test: The scene is Altered: Ambiguous Event  Meaning: Conceal Object   Settle In When you spend time resting as group, whether it’s taking a short break, sleeping overnight, or relaxing for weeks, the GM advances the Ominous Forces. Then, if anyone has 5 or more XP, they Level Up. If you have enough XP, you can Level Up multiple times at once. When you’ve finished resting and resume adventuring, remove all your conditions and refresh your Armor. The Convergence Ritual d8: 5 The Failing Ward d8: 7 The Activation of the Doomspires d10: 1 d8 (second Doomspire activates) Civil War in Kyras d6 d4: 3 Setarra’s bid for freedom d8: 1 d6 (Tatters will is weakening) Peripheral Move: End of Session  At the end of each session, answer the following questions as a group: Did we discover something new and important about the world or characters? 1XP Did we newly visit or significantly alter a memorable location? 1XP Did we overcome a notable obstacle, enemy, or challenge? 1XP For each “yes” answer, everyone gains 1 XP. Lastly, gain 1 XP if you accomplished your Drive. 1XP Teaser
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